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Books of Skyrim

Page 95

by Bethesda Softworks


  Exhausted and near the end of my spells, I parlayed with the wyrm, offering it life if it would share it's secrets. Haughty to the end, it agreed to one secret for one life. I asked for it's name, but it told me it would rather die than surrender that. Instead if offered me something else. And that it how I learned how to defy the Law of Firsts.

  The law itself is inviolate. However, the skillful enchanter can weave two enchantments simultaneously into an item. For men and elves, the limit is two. The dragon said that men and elves have two arms, two legs, two eyes and two ears. I asked why that mattered, and the beast just laughed.

  The enchanter must weave one enchantment with the left hand while weaving the other with the right. The eyes must focus on one and only one enchantment, while the ears only pay attention to the other. When I asked about my legs, the beast laughed again.

  I spent two years mastering the technique. Just last month I made a sword with both fire and fear enchantments. Now I am too weak to make another. I go to my death victorious, for I have done what no other enchanter in modern times has done.

  Uncommon Taste

  By the Gourmet

  Congratulations!

  By opening this volume you have taken the first step on a truly epic journey, a voyage through the vast landscape of Breton food and its myriad joys and wonders. You will explore scents, flavors and textures so exquisite, they will seem impossible. But they are more than possible!

  Indeed, by following the carefully selected recipes presented in this cookbook, you will prepare extraordinary dishes with such ordinary ease, those around you will suspect sorcery. But the only magic is that which exists in your own heart, the passion you possess for creating delicious, amazing food that can be prepared easily, and enjoyed endlessly.

  Start here, and some day, you too can be a Gourmet!

  Sunlight Souffle'

  Ingredients

  - 2 1/2 Ounces Cow's Cheese

  - 1 Ounce Butter

  - 1 Ounce Flour

  - 9 Ounces Milk

  - A Dash of Salt

  - A Dash of Pepper

  - A Cupful of Ground Nutmeg

  Recipe

  - Stoke the flames of your oven, and achieve a moderate heat.

  - Grate the cheese into thin shavings by running a finely honed elven dagger over the block.

  - Separate the egg whites from the yolks, and beat the whites vigorously until they thicken.

  - Begin preparation of the signature Sunshine Sauce - melt the butter, and add in the flour while stirring continuously until well blended. Move the mixture to a smaller flame and begin gently stirring in the milk. It is crucial that you do not stop stirring! Continue to do so for ten minutes, until the mixture thickens. Then, and only then, will the Sunshine Sauce be considered ready.

  - Add the salt, pepper and nutmeg, and remove from the flame.

  - Add in the grated cheese, and then the egg yolks. Stir well until fully blended. Then, gently add in the egg whites with a spoon made of carved hickory wood.

  - Gently pour the mix into four stonework souffle' dishes, filling each nearly (but not quite!) to the top.

  - Put the dishes in your moderately hot oven and shut that door! Keep sealed for 25 minutes, or your scrumptious suns will rise, only to fall down flat into the oven's abyss.

  - Remove after 25 minutes, and serve immediately.

  Behold, the brilliance of the sun, and the exquisite flavor of the Sunshine Souffle'!

  Potage le Magnifique

  Ingredients

  - 4 Cups Chicken Broth

  - 4 Cups Beef Broth

  - 2 1/2 Ounces Butter

  - 1 Wooden Flagon of Flour

  - 1 Cup Diced Carrots

  - 1/2 Cup Diced Onions

  Recipe

  - Stoke the flames of your open-pit fire, and achieve a low heat.

  - Combine all ingredients into a large soup pot.

  - Stir vigorously!

  - Once hot, pour into earthen soup bowls immediately!

  Behold, the Gourmet's signature dish - the Potage le Magnifique!

  But wait. I know what you're wondering. "That's it? Is that all there is to it? What's the secret of the Gourmet?"

  Do you really expect me to give away the secret to my most popular dish? Well guess what? I will! For that secret, my friends, is YOU! That's right, the Potage le Magnifique is delicious, and extraordinary. Using just the simple ingredients listed, you will create a potage that is both hearty and delicious. But in order to make the Potage le Magnifique truly magnificent, it takes the imagination of a truly inspired chef. Do you have that gift?

  I have served bowls of the Potage le Magnifique that have caused grown men to weep with with joy. Can you guess what I added? Can you create... magic?

  Varieties Of Daedra

  by Aranea Drethan

  Healer and Dissident Priest

  There is little chance of our ever understanding the various orders of Daedra and their relationships to the Daedra Lords and their dominions. Of the varieties of Daedra that appear in our world, and the varieties of their relationships to their fellows and their Daedra patrons, there is no end. In one place and time they are seen to be this, and in another place and time they are seen to be the opposite, and in another place and time they are seen to be both this and that, in completely contradictory terms.

  What Daedra serves this Prince? What Daedra gives orders, and what Daedra serves, and in what hierarchy, and under what circumstances? What Daedra exist in fellowship with one another, and what Daedra have eternal enmity to one another, and what Daedra are solitary, or social, and by turns solitary or social? There are no limits to the varieties of behaviors that may be observed, and in one place they may be this, and in another place they may that, and all rules describing them are always found to be contradictory and in exception to others.

  Further, from whom may we seek answers to our questions about these orders? From mortals, who know little but what they may observe of another world? From the gods, who speak in riddles, of enigmas wrapped in mysteries, and who keep things from us, the better to preserve their dominion over us? From the Daedra themselves, who are never the models of straightforwardness or truthtelling, but rather are famous for misstatements and obfuscations?

  And even were the Daedra to speak the truth, how can we know if they know themselves, or that there is any truth about them that is to be known, or are all arrangements among the Daedra protean and ever subject to change?

  In short, what is to be known is little, and and what is to be trusted is nothing.

  These things being said, I shall venture to relate what I have observed and heard of the relationships of the servants of Lord Dagon in my brief service to the Telvanni Wizard Divayth Fyr, when I sought him out and offered to bring peace to the victims of corprus in his sanitarium, once the Prophecies of the Incarnate had been fulfilled, and Dagoth Ur had been destroyed, and the Blight had been banished from the island of Vvardenfell forever.

  Divayth Fyr told me that he, by choice, trafficked only with two Daedra Powers -- Mehrunes Dagon and Azura.

  Azura, he said, knew and understood all things, and declined to speak of these things, or only spoke in riddles.

  Mehrunes Dagon, on the other hand, out of pride, fixity of purpose, and a predictable lack of subtlety in thought, knew nothing and understood nothing, and was inclined to speak freely and without falsehood.

  Divayth Fyr said that Dagon's chief servants, the Dremora, were like him in pride, fixed purpose, and lack of subtlety, with the addition of the peculiar traits of honor and loyalty, both within their class and within their relationship to Lord Dagon.

  And Divayth Fyr said that the Dremora were ordered into clans and castes, and these clans and castes were well-defined. Individual Dremora might rise or fall in ranks, or move back and forth among clans, but only when regulated by complex oaths, and only at the will and pleasure of their Lord Dagon.

  The Dremora refer to themselves as 'The
Kyn' ('the People'), contrasting themselves to other Daedra, whom they consider unthinking animals. The term 'kynaz' refers to a member of the Dremora race ('he of the Kyn').

  The least of kyn castes are the Churls, the undistinguished rabble of the lowest rank of Dremora. Churls are obsequeous to superiors but ferociously cruel to humans and other Daedra.

  Next in rank are the Caitiffs, creatures of uncalculating zeal, energy without discrimination. Caitiffs are used as irregulars in the faction wars of the Daedra, as berserkers and shock troops, undisciplined and unreliable, but eager and willing.

  The highest of the regular rank-and file of Dremora troops are the Kynvals, warrior-knights who have distinguished themselves in battle, and shown the deliberate steadiness of potential war leaders.

  Above the rank and file warriors of the Churl, Caitiff, and Kynval castes are the officer castes.

  A Kynreeve is a clan sheriff or clan officer. Kynreeves are typically associated either with a clan fighting unit or an administrative office in the order of battle.

  The Kynmarcher is the lord and high officer of a Daedric citadel, outpost, or gate. A Kymarcher's command is usually associated both with a unit and with a 'fief' -- a location or territory for which he is responsible.

  Above the Kymarcher is the Markynaz, or 'grand duke'. A Markynaz is a lord of lords, and member of the Markyn, Mehrunes Dagon's Council of Lords.

  The highest rank of Dremora is the Valkynaz, or 'prince'. This warrior duke is a member of the Valkyn, Mehrunes Dagon's personal guard. The Valkynaz are rarely encountered on Tamriel; normally they remain by Mehrunes Dagon's side, or serve as commanders of operations of particular importance or interest to Dagon.

  Of the varieties of other Daedra I encountered while I served in Divayth Fyr's Corprusarium -- Ogrims and Golden Saints, Daedroths and Winged Twilights, Scamps and Clannfear -- there is much that might be said, but little that is helpful or reliable.

  I did note, however, that when Divayth Fyr sought a Daedra of a character like unto the Dremora, but of greater power, and greater inclination for independence and initiative, or solely as a master, he summoned Xivilai, who are like the Dremora in personality and temperment, except that they hate subordination, and are liable to disloyalty and betrayal when they feel they have not been treated with the proper deference and respect.

  The feral, beastlike Daedra like the Clannfear and the Daedroth appear in the service of many different Daedric Powers, and may represent common creatures existing like wild animals in the wildernesses of Oblivion. Other savage, semi-intelligent creatures like Scamps and Spider Daedra may also be found in the realms of various Daedra Lords.

  The case of the Elemental Atronachs, on the other hand, is less certain. Flame and Frost Atronachs, for example, appear to be highly intelligent, but not all varieties of Elemental Atronachs seem to be social or to have the power of speech. Divayth Fyr preferred not to summon or deal with these creatures, had little experience with them, and showed no inclination to speculate upon their nature, so I learned little about them during my time at Tel Fyr.

  Vernaccus and Bourlor

  by Tavi Dromio

  Hallgerd walked into the King's Ham that Loredas evening, his face clouded with sadness. While he ordered a mug of greef, his mates Garaz and Xiomara joined him with moderately sincere concern.

  "What's wrong with you, Hallgerd?" asked Xiomara. "You're later than usual, and there's a certain air of tragedy you've dragged in with you. Have you lost money, or a nearest and dearest?"

  "I haven't lost any money," Hallgerd grimaced. "But I've just received word from my nephew than my cousin Allioch has died. Perfectly natural, he says, just old age. Allioch was ten years younger than me."

  "Aw, that's terrible. But it goes to show that it's important to savor all of life's possibilities, 'cause you never know when your time is coming," said Garaz, who had been sitting at the same stool at the smoky cornerclub for the last several hours. He was not one cursed with self-awareness.

  "Life's short all right," agreed Xiomara. "But if you'll pardon a sentimental thought, few of us are aware of the influence we'll have after our deaths. Perhaps there's comfort there. For example, have I told you the story about Vernaccus and Bourlor?"

  "I don't believe so," said Hallgerd.

  Vernaccus was a daedra (said Xiomara, throwing a few dribbles on flin on the hearth to cast the proper mood), and though our tale took place many, many years ago, it would be fair to say that Vernaccus still is one. For what after all is time to the immortal daedra?

  "Actually," Garaz interrupted. "I understand that the notion of immortality--"

  "I am trying to offer our friend an inspirational tale in his hour of need," Xiomara growled. "I don't have all bloody night to tell it, if you don't mind."

  You wouldn't have heard of Vernaccus (said Xiomara, abandoning the theme of immortality for the time being) for even at the height of his power and fame, he was considered feeble by the admittedly high standards of the day. Of course, this lack of respect infuriated him, and his reaction was typical of lesser daedra. He went on a murderous rampage.

  Soon word spread through all the villages in the Colovian West of the unholy terror. Whole families had been butchered, castles destroyed, orchards and fields torched and cursed so nothing would ever grow there again.

  To make things even worse for the villagers, Vernaccus began getting visitations from an old rival of his from Oblivion. She was a daedra seducer named Horavatha, and she delighted in taunting him to see how angry she could make him become.

  "You've flooded a village and that's supposed to be impressive?" she would sneer.

  "Try collapsing a continent, and maybe you'll get a little attention."

  Vernaccus could become pretty angry. He didn't come very close to collapsing the continent of Tamriel, but it wasn't for lack of trying.

  A hero was needed to face the mad daedra, and fortunately, one was available.

  His name was Bourlor, and it was said that he had been blessed by the goddess Kynareth. That was the only explanation for his inhuman accuracy with his bow and arrow, for he never missed a target. As a child he had driven his marksmanship tutors wild with frustration. They would tell him how to plant his feet, how to nock a bolt, the proper grip for the cord, the best method of release. He ignored all the rules, and somehow, every time, the arrow would catch a breath of wind and sail directly to his target. It did not matter if the quarry was moving or still, at very close range or miles away. Whatever he wanted to strike with his arrow would be struck.

  Bourlor answered the call when one of the village mayors begged him for help. Unfortunately, he was not as great a horseman as he was an archer. As he rode through the forest toward the mayor's town, a place called Evensacon, Vernaccus was already murdering everyone there. Horavatha watched, and stifled back a yawn.

  "Murdering a small town mayor isn't going to put you in famous company, you know. What you need is a great champion to defeat. Someone like Ysgramor or Pelinal Whitestrake or--" she stared at the figure emerging from the forest. "That fellow!"

  "Who's he?" growled Vernaccus between bites of the mayor's quivering body.

  "The greatest archer in Tamriel. He's never missed."

  Bourlor had his bow strung and was pointing it at the daedra. For a moment, Vernaccus felt like laughing -- the fellow was not even aiming straight -- but he had a well-honed sense of self-preservation. There was something about the man's look of confidence that convinced the daedra that Horavatha wasn't lying. As the bolt left the bow, Vernaccus vanished in a sheet of flame.

  The arrow impaled a tree. Bourlor stood and stared. He had missed a target.

  In Oblivion, Vernaccus raged. Fleeing before a mortal man like that -- not even the basest scamp would have been so craven. He had exposed himself for the weak, cowardly creature he was. As he considered what steps to take to salvage the situation, he found himself face-to-knee with the most fearsome of the Daedra Princes, Molag Bal.

/>   "I never thought anything much of you, Vernaccus," the giant boomed. "But you have more than proven your worth. You have shown the creatures of Mundus that the daedra are more powerful than the blessings of the Gods."

  The other denizens of Oblivion quickly agreed (as they always did) with the view of Molag Bal. The daedra are, after all, always very sensitive about their various defeats at the hands of mortal champions. Vernaccus was proclaimed The Elusive Beast, The Unpursuable One, He Who Cannot Be Touched, The Bane of Kynareth. Shrines devoted to him began to be built in remote corners of Morrowind and Skyrim.

 

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