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The Writer's Journey

Page 6

by Christopher Vogler


  The most effective Heroes are those who experience sacrifice. They may give up a loved one or friend along the way. They may give up some cherished vice or eccentricity as the price of entering into a new way of life. They may return some of their winnings or share what they have gained in the Special World. They may return to their starting point, the tribe or village, and bring back boons, elixirs, food, or knowledge to share with the rest of the group. Great cultural Heroes like Martin Luther King or Gandhi gave their lives in pursuit of their ideals.

  HEROISM IN OTHER ARCHETYPES

  Sometimes the Hero archetype is not just manifested in the main character, the protagonist who bravely fights the bad guys and wins. The archetype can be manifested in other characters, when they act heroically. An unheroic character can grow to be heroic. The title character of Gunga Din begins as another archetype altogether, a trickster or clown, but by striving to be a Hero, and by sacrificing himself at a crucial moment on behalf of his friends, he earns the right to be called a Hero. In Star Wars, Obi Wan Kenobi clearly manifests the archetype of the mentor through most of the story. However, he acts heroically and temporarily wears the mask of the Hero when he sacrifices himself to allow Luke to escape the Death Star.

  It can be very effective to have a villainous or antagonistic character unexpectedly manifest heroic qualities. On the sitcom level, when a character like Danny DeVito's despicable "Taxi" dispatcher Louie suddenly reveals he has a soft heart or has done something noble, the episode wins an Emmy. A gallant villain, heroic in some ways and despicable in others, can be very appealing. Ideally, every well-rounded character should manifest a touch of every archetype, because the archetypes are expressions of the parts that make up a complete personality.

  CHARACTER FLAWS

  Interesting flaws humanize a character. We can recognize bits of ourselves in a Hero who is challenged to overcome inner doubts, errors in thinking, guilt or trauma from the past, or fear of the future. Weaknesses, imperfections, quirks, and vices immediately make a Hero or any character more real and appealing. It seems the more neurotic characters are, the more the audience likes them and identifies with them.

  Flaws also give a character somewhere to go — the so-called "character arc" in which a character develops from condition A to condition Z through a series of steps. Flaws are a starting point of imperfection or incompleteness from which a character can grow. They may be deficiencies in a character. Perhaps a Hero has no romantic partner, and is looking for the "missing piece" to complete her life. This is often symbolized in fairy tales by having the Hero experience a loss or a death in the family. Many fairy tales begin with the death of a parent or the kidnapping of a brother or sister. This subtraction from the family unit sets the nervous energy of the story in motion, not to stop until the balance has been restored by the creation of a new family or the reuniting of the old.

  In most modern stories it is the Hero's personality that is being recreated or restored to wholeness. The missing piece may be a critical element of personality such as the ability to love or trust. Heroes may have to overcome some problem such as lack of patience or decisiveness. Audiences love watching Heroes grapple with personality problems and overcome them. Will Edward, the rich but cold-hearted businessman of Pretty Woman, warm up under the influence of the life-loving Vivian and become her Prince Charming? Will Vivian gain some self-respect and escape her life of prostitution? Will Conrad, the guilt-ridden teenager in Ordinary People, regain his lost ability to accept love and intimacy?

  VARIETIES OF HERO

  Heroes come in many varieties, including willing and unwilling Heroes, group-oriented and loner Heroes, Anti-heroes, tragic Heroes, and catalyst Heroes. Like all the other archetypes, the Hero is a flexible concept that can express many kinds of energy. Heroes may combine with other archetypes to produce hybrids like the Trickster Hero, or they may temporarily wear the mask of another archetype, becoming a Shapeshifter, a Mentor to someone else, or even a Shadow.

  Although usually portrayed as a positive figure, the Hero may also express dark or negative sides of the ego. The Hero archetype generally represents the human spirit in positive action, but may also show the consequences of weakness and reluctance to act.

  WILLING AND UNWILLING HEROES

  It seems Heroes are of two types: 1) willing, active, gung-ho, committed to the adventure, without doubts, always bravely going ahead, self-motivated, or 2) unwilling, full of doubts and hesitations, passive, needing to be motivated or pushed into the adventure by outside forces. Both make equally entertaining stories, although a Hero who is passive throughout may make for an uninvolving dramatic experience. It's usually best for an unwilling Hero to change at some point, to become committed to the adventure after some necessary motivation has been supplied.

  ANTI-HEROES

  Anti-hero is a slippery term that can cause a lot of confusion. Simply stated, an Anti-hero is not the opposite of a Hero, but a specialized kind of Hero, one who may be an outlaw or a villain from the point of view of society, but with whom the audience is basically in sympathy. We identify with these outsiders because we have all felt like outsiders at one time or another.

  Anti-Heroes may be of two types: 1) characters who behave much like conventional Heroes, but are given a strong touch of cynicism or have a wounded quality, like Bogarts characters in The Big Sleep and Casablanca, or 2) tragic Heroes, central figures of a story who may not be likeable or admirable, whose actions we may even deplore, like Macbeth or Scarface or the Joan Crawford of Mommie Dearest.

  The wounded Anti-hero may be a heroic knight in tarnished armor, a loner who has rejected society or been rejected by it. These characters may win at the end and may have the audiences full sympathy at all times, but in society's eyes they are outcasts, like Robin Hood, roguish pirate or bandit Heroes, or many of Bogarts characters. They are often honorable men who have withdrawn from society's corruption, perhaps ex-cops or soldiers who became disillusioned and now operate in the shadow of the law as private eyes, smugglers, gamblers, or soldiers of fortune. We love these characters because they are rebels, thumbing their noses at society as we would all like to do. Another archetype of this kind is personified in James Dean in Rebel Without a Cause and East of Eden, or the young Marlon Brando, whose character in The Wild One acted out a new and quite different generation's dissatisfaction with the old. Actors like Mickey Rourke, Matt Dillon, and Sean Penn carry on the tradition today.

  The second type of Anti-hero is more like the classical idea of the tragic Hero. These are flawed Heroes who never overcome their inner demons and are brought down and destroyed by them. They may be charming, they may have admirable qualities, but the flaw wins out in the end. Some tragic Anti-heroes are not so admirable, but we watch their downfall with fascination because "there, but for the grace of God, go I." Like the ancient Greeks who watched Oedipus fall, we are purged of our emotions and we learn to avoid the same pitfalls as we watch the destruction of Al Pacino's character in Scarface, Sigourney Weaver as Dian Fossey in Gorillas in the Mist, or Diane Keaton's character in Looking for Mr. Goodbar.

  GROUP-ORIENTED HEROES

  Another distinction must be made about Heroes with respect to their orientation to society. Like the first storytellers, the earliest humans who went out hunting and gathering on the plains of Africa, most Heroes are group-oriented: They are part of a society at the beginning of the story, and their journey takes them to an unknown land far from home. When we first meet them, they are part of a clan, tribe, village, town, or family. Their story is one of separation from that group (Act One); lone adventure in the wilderness away from the group (Act Two); and usually, eventual reintegration with the group (Act Three).

  Group-oriented Heroes often face a choice between returning to the Ordinary World of the first act, or remaining in the Special World of the second act. Heroes who choose to remain in the Special World are rare in Western culture but fairly common in classic Asian and Indian tales.

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sp; LONER HEROES

  In contrast to the group-oriented Hero is the loner Western Hero such as Shane, Clint Eastwood's Man with No Name, John Wayne s Ethan in The Searchers, or The Lone Ranger. With this Hero type, the stories begin with the Heroes estranged from society. Their natural habitat is the wilderness, their natural state is solitude. Their journey is one of re-entry into the group (Act One); adventure within the group, on the group's normal turf (Act Two); and return to isolation in the wilderness (Act Three). For them the Special World of Act Two is the tribe or village, which they visit briefly but in which they are always uncomfortable. The wonderful shot of John Wayne at the end of The Searchers sums up the energy of this Hero type. Wayne is framed in a cabin doorway as an outsider forever cut off from the joys and comforts of the family. This kind of Hero need not be limited to Westerns. It can be used effectively in dramas or action movies where a loner detective is tempted back into adventure, where a hermit or retired person is called back into society, or where an emotionally isolated person is challenged to re-enter the world of relationships.

  As with group-oriented Heroes, the loner Heroes have the final choice of returning to their initial state (solitude), or remaining in the Special World of Act Two. Some Heroes begin as loners and end as group-oriented Heroes who elect to stay with the group.

  CATALYST HEROES

  A certain class of Hero is an exception to the rule that the Hero is usually the character who undergoes the most change. These are catalyst Heroes, central figures who may act heroically, but who do not change much themselves because their main function is to bring about transformation in others. Like a true catalyst in chemistry, they bring about a change in a system without being changed themselves.

  A good example is Eddie Murphy's character Axel Foley from Beverly Hills Cop. His personality is already fully formed and distinctive at the story's beginning. He doesn't have much of a character arc because he has nowhere to go. He doesn't learn or change much in the course of the story, but he does bring about change in his Beverly Hills cop buddies, Taggart and Rosewood. By comparison they have relatively strong character arcs, from being uptight and by-the-book to being hip and streetwise, thanks to Axel's influence. In fact, although Axel is the central figure, the villains main opponent, and the character with the best lines and the most screen time, it could be argued that he is not the true Hero, but the Mentor of the piece, while young Rosewood (Judge Reinhold) is the actual Hero because he learns the most.

  Catalyst Heroes are especially useful in continuing stories such as episodic TV shows and sequels. Like The Lone Ranger or Superman, these Heroes undergo few internal changes, but primarily act to help others or guide them in their growth. Of course it's a good idea once in a while to give even these characters some moments of growth and change to help keep them fresh and believable.

  THE ROAD OF HEROES

  Heroes are symbols of the soul in transformation, and of the journey each person takes through life. The stages of that progression, the natural stages of life and growth, make up the Hero's Journey. The Hero archetype is a rich field for exploration by writers and spiritual seekers. Carol S. Pearson's book Awakening the Heroes Within further breaks down the idea of the Hero into useful archetypes (Innocent, Orphan, Martyr, Wanderer, Warrior, Caregiver, Seeker, Lover, Destroyer, Creator, Ruler, Magician, Sage, and Fool) and graphs the emotional progress of each. It's a good guide to a deeper psychological understanding of the Hero in its many facets. The special avenues traveled by some female heroes are described in The Heroine's Journey: Woman's Quest for Wholeness by Maureen Murdock.

  An archetype found frequently in dreams, myths, and stories is the Mentor, usually a positive figure who aids or trains the hero. Campbells name for this force is the Wise Old Man or Wise Old Woman. This archetype is expressed in all those characters who teach and protect heroes and give them gifts. Whether it s God walking with Adam in the Garden of Eden, Merlin guiding King Arthur, the Fairy Godmother helping Cinderella, or a veteran sergeant giving advice to a rookie cop, the relationship between hero and Mentor is one of the richest sources of entertainment in literature and film.

  The word "Mentor" comes to us from The Odyssey. A character named Mentor guides the young hero, Telemachus, on his Hero's Journey. In fact it's the goddess Athena who helps Telemachus, by assuming the form of Mentor. (See Chapter 4 in book two for a fuller discussion of Mentor's role.) Mentors often speak in the voice of a god, or are inspired by divine wisdom. Good teachers and Mentors are enthused, in the original sense of the word. "Enthusiasm" is from the Greek en theos, meaning god-inspired, having a god in you, or being in the presence of a god.

  PSYCHOLOGICAL FUNCTION

  In the anatomy of the human psyche, Mentors represent the Self, the god within us, the aspect of personality that is connected with all things. This higher Self is the wiser, nobler, more godlike part of us. Like Jiminy Cricket in the Disney version of Pinocchio, the Self acts as a conscience to guide us on the road of life when no Blue Fairy or kindly Gepetto is there to protect us and tell us right from wrong.

  Mentor figures, whether encountered in dreams, fairy tales, myths, or screenplays, stand for the hero's highest aspirations. They are what the hero may become if she persists on the Road of Heroes. Mentors are often former heroes who have survived life's early trials and are now passing on the gift of their knowledge and wisdom.

  The Mentor archetype is closely related to the image of the parent. The fairy godmother in stories such as "Cinderella" can be interpreted as the protecting spirit of the girl's dead mother. Merlin is a surrogate parent to the young King Arthur, whose father is dead. Many heroes seek out Mentors because their own parents are inadequate role models.

  DRAMATIC FUNCTIONS TEACHING

  Just as learning is an important function of the hero, teaching or training is a key function of the Mentor. Training sergeants, drill instructors, professors, trail bosses, parents, grandparents, crusty old boxing coaches, and all those who teach a hero the ropes, are manifesting this archetype. Of course the teaching can go both ways. Anyone who has taught knows that you learn as much from your students as they do from you.

  GIFT-GIVING

  Giving gifts is also an important function of this archetype. In Vladimir Propp's analysis of Russian fairy tales, Morphology of the Folktale, he identifies this function as that of a "donor" or provider: one who temporarily aids the hero, usually by giving some gift. It may be a magic weapon, an important key or clue, some magical medicine or food, or a life-saving piece of advice. In fairy tales the donor might be a witch's cat, grateful for a little girl's kindness, who gives her a towel and a comb. Later when the girl is being chased by the witch, the towel turns into a raging river and the comb turns into a forest to block the witch's pursuit.

  Examples of these gifts are abundant in movies, from the small-time mobster Puttynose giving James Cagney his first gun in The Public Enemy to Obi Wan Kenobi giving Luke Skywalker his father's light-saber. Nowadays the gift is as likely to be a computer code as the key to a dragon's lair.

  GIFTS IN MYTHOLOGY

  Gift-giving, the donor function of the Mentor, has an important role in mythology. Many heroes received gifts from their Mentors, the gods. Pandora, whose name means "all-gifted," was showered with presents, including Zeus' vindictive gift of the box which she was not supposed to open. Heroes such as Hercules were given some gifts by their Mentors, but among the Greeks the most gifted of heroes was Perseus.

  PERSEUS

  The Greek ideal of heroism was expressed in Perseus, the monster-slayer. He has the distinction of being one of the best equipped of heroes, so loaded down with gifts from higher powers that it's a wonder he could walk. In time, with the help of Mentors such as Hermes and Athena, he acquired winged sandals, a magic sword, a helmet of invisibility, a magic sickle, a magic mirror, the head of Medusa that turned all who look upon it to stone, and a magic satchel to stow the head in. As if this were not enough, the movie version of the Perseus
tale, Clash of the Titans, gives him the flying horse Pegasus as well.

  In most stories, this would be overdoing it a bit. But Perseus is meant to be a paragon of heroes, so it's fitting he should be so well provided for by the gods, his Mentors in the quest.

  GIFTS SHOULD BE EARNED

  In Propp's dissection of Russian fairy tales, he observes that donor characters give magical presents to heroes, but usually only after the heroes have passed a test of some kind. This is a good rule of thumb: The gift or help of the donor should be earned, by learning, sacrifice, or commitment. Fairy-tale heroes eventually earn the aid of animals or magical creatures by being kind to them in the beginning, sharing food with them, or protecting them from harm.

  MENTOR AS INVENTOR

  Sometimes the Mentor functions as a scientist or inventor, whose gifts are his devices, designs, or inventions. The great inventor of classical myth is Daedalus, who designed the Labyrinth and other wonders for the rulers of Crete. As the master artisan of the Theseus and the Minotaur story, he had a hand in creating the monster Minotaur and designed the Labyrinth as a cage for it. As a Mentor, Daedalus gave Ariadne the ball of thread that allowed Theseus to get in and out of the Labyrinth alive.

  Imprisoned in his own maze as punishment for helping Theseus, Daedalus also invented the famous wax-and-feather wings that allowed him and his son Icarus to escape. As a Mentor to Icarus, he advised his son not to fly too close to the sun. Icarus, who had grown up in the pitch dark of the Labyrinth, was irresistibly attracted to the sun, ignored his father's advice, and fell to his death when the wax melted. The best advice is worthless if you don't take it.

  THE HERO'S CONSCIENCE

  Some Mentors perform a special function as a conscience for the hero. Characters like Jiminy Cricket in Pinocchio or Walter Brennan's Groot in Red River try to remind an errant hero of an important moral code. However, a hero may rebel against a nagging conscience. Would-be Mentors should remember that in the original Collodi story Pinocchio squashed the cricket to shut him up. The angel on a hero's shoulder can never offer arguments as colorful as those of the devil on the opposite side.

 

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