The Writer's Journey
Page 7
MOTIVATION
Another important function of the Mentor archetype is to motivate the hero, and help her overcome fear. Sometimes the gift alone is sufficient reassurance and motivation. In other cases the Mentor shows the hero something or arranges things to motivate her to take action and commit to the adventure.
In some cases a hero is so unwilling or fearful that he must be pushed into the adventure. A Mentor may need to give a hero a swift kick in the pants in order to get the adventure rolling.
PLANTING
A function of the Mentor archetype is often to plant information or a prop that will become important later. The James Bond films have a mandatory scene in which the weapons master "Q," one of Bond's recurring Mentors, describes the workings of some new briefcase gadget to a bored 007. This information is a plant, meant for the audience to note but forger about until the climactic moment where the gadget becomes a lifesaver. Such constructions help tie the beginning and end of the story together, and show that at some point everything we've learned from our Mentors comes in handy.
SEXUAL INITIATION
In the realm of love, the Mentor's function may be to initiate us into the mysteries of love or sex. In India they speak of the shakti — a sexual initiator, a partner who helps you experience the power of sex as a vehicle of higher consciousness. A shakti is a manifestation of God, a Mentor leading the lover to experience the divine.
Seducers and thieves of innocence teach heroes lessons the hard way. There may be a shadow side to Mentors who lead a hero down a dangerous road of obsessive love or loveless, manipulative sex. There are many ways to learn.
TYPES OF MENTOR
Like heroes, Mentors may be willing or unwilling. Sometimes they teach in spite of themselves. In other cases they teach by their bad example. The downfall of a weakened, tragically flawed Mentor can show the hero pitfalls to avoid. As with heroes, dark or negative sides may be expressed through this archetype.
DARK MENTORS
In certain stories the power of the Mentor archetype can be used to mislead the audience. In thrillers the mask of a Mentor is sometimes a decoy used to lure the hero into danger. Or in an anti-heroic gangster picture such as The Public Enemy or Goodfellas, where every conventional heroic value is inverted, an anti-Mentor appears to guide the anti-hero on the road to crime and destruction.
Another inversion of this archetype's energy is a special kind of Threshold Guardian (an archetype discussed in the next chapter). An example is found in Romancing the Stone, where Joan Wilder's witchy, sharp-tongued agent is to all appearances a Mentor, guiding her career and giving her advice about men. But when Joan is about to cross the threshold to adventure, the agent tries to stop her, warning her of the dangers and casting doubt in her mind. Rather than motivating her like a true Mentor, the agent becomes an obstacle in the hero's path. This is psychologically true to life, for often we must overcome or outgrow the energy of our best teachers in order to move to the next stage of development.
FALLEN MENTORS
Some Mentors are still on a Hero's Journey of their own. They may be experiencing a crisis of faith in their calling. Perhaps they are dealing with the problems of aging and approaching the threshold of death, or have fallen from the hero's road. The hero needs the Mentor to pull himself together one more time, and there's serious doubt that he can do it. Tom Hanks in A League of Their Own plays a former sports hero sidelined by injury and making a poor transition into Mentor-hood. He has fallen far from grace, and the audience is rooting for him to straighten up and honor his task of helping the heroes. Such a Mentor may go through all the stages of a hero's journey, on his own path to redemption.
CONTINUING MENTORS
Mentors are useful for giving assignments and setting stories in motion. For this reason they are often written into the cast of continuing stories. Recurring Mentors include Mr. Waverly on "The Man from U.N.C.L.E.," "M" in the Bond pictures, The Chief on "Get Smart," Will Geer and Ellen Corby as the grandparents on "The Waltons," Alfred in "Batman," James Earl Jones' CIA official in Patriot Games and The Hunt for Red October, etc.
MULTIPLE MENTORS
A hero may be trained by a series of Mentors who teach specific skills. Hercules is surely among the best trained of heroes, mentored by experts on wrestling, archery, horsemanship, weapon-handling, boxing, wisdom, virtue, song, and music. He even took a driver-training course in charioteering from one Mentor. All of us have learned from a series of Mentors, including parents, older brothers and sisters, friends, lovers, teachers, bosses, co-workers, therapists, and other role models.
Multiple Mentors may be needed to express different functions of the archetype. In the James Bond movies, 007 always returns to his home base to confer with his main Wise Old Man or Woman, the spymaster "M" who gives him assignments, advice, and warnings. But the Mentor function of giving gifts to the hero is delegated to "Q," the weapons and gadget master. A certain amount of emotional support as well as advice and critical information is provided by Miss Moneypenny, representing another aspect of the Mentor.
COMIC MENTORS
A special type of Mentor occurs in romantic comedies. This person is often the friend or fellow office worker of the hero, and is usually of the same sex as the hero. She gives the hero some advice about love: go out more to forget the pain of a lost love; pretend to have an affair to make your husband jealous; feign interest in the beloved's hobbies; impress the beloved with gifts, flowers, or flattery; be more aggressive; and so on. The advice often seems to lead the hero into temporary disaster, but it all turns out right in the end. These characters are a feature of romantic comedies, especially those of the 1950s when movies like Pillow Talk and Lover Come Back gave plenty of work for character actors like Thelma Ritter and Tony Randall who could portray this wise-cracking, sarcastic version of a Mentor.
MENTOR AS SHAMAN
Mentor figures in stories are closely related to the idea of the shaman: the healer, the medicine man or woman, of tribal cultures. Just as Mentors guide the hero through the Special World, shamans guide their people through life. They travel to other worlds in dreams and visions and bring back stories to heal their tribes. It's often the function of a Mentor to help the hero seek a guiding vision for a quest to another world.
FLEXIBILITY OF THE MENTOR ARCHETYPE
Like the other archetypes, the Mentor or donor is not a rigid character type, but rather a function, a job which several different characters might perform in the course of a story. A character primarily manifesting one archetype — the hero, the shapeshifter, the trickster, even the villain — may temporarily slip on the mask of the Mentor in order to teach or give something to the hero.
In Russian fairy tales, the wonderful character of the witch Baba Yaga is a Shadow figure who sometimes wears the Mentor mask. On the surface she's a horrible, cannibalistic witch representing the dark side of the forest, its power to devour. But like the forest, she can be appeased and can shower gifts on the traveler. Sometimes if Prince Ivan is kind and complimentary to her, Baba Yaga gives him the magical treasure he needs to rescue the Princess Vasilisa.
Although Campbell called these Mentor figures Wise Old Men or Women, they are sometimes neither wise nor old. The young, in their innocence, are often wise and capable of teaching the old. The most foolish person in a story might be the one we learn the most from. As with the other archetypes, the function of a Mentor is more important than mere physical description. What the character does will often determine what archetype is being manifested at the moment.
Many stories have no specific character who can be identified as a Mentor. There's no white-bearded, wizardly figure who wanders around acting like a Wise Old Man. Nevertheless, almost every story calls on the energy of this archetype at some point.
INNER MENTORS
In some Westerns or film noir stories the hero is an experienced, hardened character who has no need for a Mentor or guide. He has internalized the archetype and it now lives withi
n him as an inner code of behavior. The Mentor may be the unspoken code of the gunfighter, or the secret notions of honor harbored by Sam Spade or Philip Marlowe. A code of ethics may be a disembodied manifestation of the Mentor archetype guiding the hero's actions. It's not uncommon for a hero to make reference to a Mentor who meant something to him earlier in life, even if there's no actual Mentor character in the story. A hero may remember, "My mother/ father/ grandfather/drill sergeant used to say...," and then call to mind the bit of wisdom that will become critical in solving the problem of the story. The energy of the Mentor archetype also may be invested in a prop such as a book or other artifact that guides the hero in the quest.
PLACEMENT OF MENTORS
Although the Hero's Journey often finds the Mentor appearing in Act One, the placement of a Mentor in a story is a practical consideration. A character may be needed at any point who knows the ropes, has the map to the unknown country, or can give the hero key information at the right time. Mentors may show up early in a story, or wait in the wings until needed at a critical moment in Act Two or Act Three.
Mentors provide heroes with motivation, inspiration, guidance, training, and gifts for the journey. Every hero is guided by something, and a story without some acknowledgement of this energy is incomplete. Whether expressed as an actual character or as an internalized code of behavior, the Mentor archetype is a powerful tool at the writer's command.
All heroes encounter obstacles on the road to adventure. At each gateway to a new world there are powerful guardians at the threshold, placed to keep the unworthy from entering. They present a menacing face to the hero, but if properly understood, they can be overcome, bypassed, or even turned into allies. Many heroes (and many writers) encounter Threshold Guardians, and understanding their nature can help determine how to handle them.
Threshold Guardians are usually not the main villains or antagonists in stories. Often they will be lieutenants of the villain, lesser thugs or mercenaries hired to guard access to the chief's headquarters. They may also be neutral figures who are simply part of the landscape of the Special World. In rare cases they may be secret helpers placed in the hero's path to test her willingness and skill.
There is often a symbiotic relationship between a villain and a Threshold Guardian. In nature, a powerful animal such as a bear will sometimes tolerate a smaller animal such as a fox nesting at the entrance of its lair. The fox, with its strong smell and sharp teeth, tends to keep other animals from wandering into the cave while the bear is sleeping. The fox also serves as an early warning system for the bear by making a racket if something tries to enter the cave. In similar fashion, villains of stories often rely on underlings such as doorkeepers, bouncers, bodyguards, sentries, gunslingers, or mercenaries to protect and warn them when a hero approaches the Threshold of the villain's stronghold.
PSYCHOLOGICAL FUNCTION: NEUROSES
These Guardians may represent the ordinary obstacles we all face in the world around us: bad weather, bad luck, prejudice, oppression, or hostile people like the waitress who refuses to grant Jack Nicholson's simple request in Five Easy Pieces. But on a deeper psychological level they stand for our internal demons: the neuroses, emotional scars, vices, dependencies, and self-limitations that hold back our growth and progress. It seems that every time you try to make a major change in your life, these inner demons rise up to their full force, not necessarily to stop you, but to test if you are really determined to accept the challenge of change.
DRAMATIC FUNCTION: TESTING
Testing of the hero is the primary dramatic function of the Threshold Guardian. When heroes confront one of these figures, they must solve a puzzle or pass a test. Like the Sphinx who presents Oedipus with a riddle before he can continue his journey, Threshold Guardians challenge and test heroes on the path.
How to deal with these apparent obstacles? Heroes have a range of options. They can turn around and run, attack the opponent head-on, use craft or deceit to get by, bribe or appease the Guardian, or make an Ally of a presumed enemy. (Heroes are aided by a variety of archetypes known collectively as Allies, which will be discussed in a separate chapter.)
One of the most effective ways of dealing with a Threshold Guardian is to "get into the skin" of the opponent, like a hunter entering into the mind of a stalked animal. The Plains Indians wore buffalo skins to sneak within bow-shot of the bison herd. The hero may get past a Threshold Guardian by entering into its spirit or taking on its appearance. A good example is in Act Two of The Wizard of Oz, when the Tin Woodsman, Cowardly Lion, and Scarecrow come to the Wicked Witch's castle to rescue the kidnapped Dorothy. The situation looks bleak. Dorothy's inside a strong castle defended by a regiment of fierce-looking soldiers who march up and down singing "Oh-Ee-Oh." There's no possible way for the three friends to defeat such a large force.
However, our heroes are ambushed by three sentries and overcome them, taking their uniforms and weapons. Disguised as soldiers, they join the end of a column and march right into the castle. They have turned an attack to their advantage by literally climbing into the skins of their opponents. Instead of uselessly trying to defeat a superior enemy, they have temporarily become the enemy.
It's important for a hero to recognize and acknowledge these figures as Threshold Guardians. In daily life, you have probably encountered resistance when you try to make a positive change in your life. People around you, even those who love you, are often reluctant to see you change. They are used to your neuroses and have found ways to benefit from them. The idea of your changing may threaten them. If they resist you, it's important to realize they are simply functioning as Threshold Guardians, testing you to see if you are really resolved to change.
SIGNALS OF NEW POWER
Successful heroes learn to recognize Threshold Guardians not as threatening enemies, but as useful Allies and early indicators that new power or success is coming. Threshold Guardians who appear to be attacking may in fact be doing the hero a huge favor.
Heroes also learn to recognize resistance as a source of strength. As in bodybuilding, the greater the resistance, the greater the strength. Rather than attacking the power of Threshold Guardians head-on, heroes learn to use it so it doesn't harm them. In fact it makes them stronger. The martial arts teach that an opponent's strength can be used against him. Ideally, Threshold Guardians are not to be defeated but incorporated (literally, taken into the body). Heroes learn the Guardians' tricks, absorb them, and go on. Ultimately, fully evolved heroes feel compassion for their apparent enemies and transcend rather than destroy them.
Heroes must learn to read the signals of their Threshold Guardians. In The Power of Myth, Joseph Campbell illustrated this idea beautifully with an example from Japan. Ferocious-looking demon statues sometimes guard the entrances to Japanese temples. The first thing you notice is one hand held up like that of a policeman gesturing "Stop!" But when you look more closely, you see that the other hand invites
you to enter. The message is: Those who are put off by outward appearances cannot enter the Special World, but those who can see past surface impressions to the inner reality are welcome.
In stories, Threshold Guardians take on a fantastic array of forms. They may be border guards, sentinels, night watchmen, lookouts, bodyguards, bandidos, editors, doormen, bouncers, entrance examiners, or anyone whose function is to temporarily block the way of the hero and test her powers. The energy of the Threshold Guardian may not be embodied as a character, but may be found as a prop, architectural feature, animal, or force of nature that blocks and tests the hero. Learning how to deal with Threshold Guardians is one of the major tests of the Hero's Journey.
Often a new force will appear in Act One to bring a challenge to the hero. This is the energy of the Herald archetype. Like the heralds of medieval chivalry, Herald characters issue challenges and announce the coming of significant change.
The heralds of knighthood were responsible for keeping track of lineages and coats of arms, and had an i
mportant role in identifying people and relationships in battle, tournaments, and on great state occasions such as weddings. They were the protocol officers of their day. At the commencement of war a herald might be called upon to recite the causes of the conflict; in effect, to provide the motivation. In Shakespeare's Henry V, the Ambassadors from the Dauphin (crown prince) of France act as Heralds when they bring the young English king an insulting gift of tennis balls, which implies King Henry is fit for nothing but a frivolous game of tennis. The appearance of these Heralds is the spark that sets off a war. Later the character of Mountjoy, the Dauphin's Herald, bears messages between King Henry and his master during the crucial battle of Agincourt.
Typically, in the opening phase of a story, heroes have "gotten by" somehow. They have handled an imbalanced life through a series of defenses or coping mechanisms. Then all at once some new energy enters the story that makes it impossible for the hero to simply get by any longer. A new person, condition, or information shifts the hero's balance, and nothing will ever be the same. A decision must be made, action taken, the conflict faced. A Call to Adventure has been delivered, often by a character who manifests the archetype of the Herald.
Heralds are so necessary in mythology that the Greek god Hermes (Roman Mercury) is devoted to expressing this function. Hermes appears everywhere as the messenger or Herald of the gods, performing some errand or bearing a message from Zeus. At the beginning of The Odyssey Hermes, at Athena's urging, bears a message from Zeus to the nymph Calypso that she must release Odysseus. The appearance of Hermes as Herald gets the story rolling.