The Wheel of Time
Page 701
Ebou Dar: The capital city of Altara. One of the great ports, and a city with many odd customs for an outsider to assimilate. See also Altara.
Elaida do Avriny a’Roihan (eh-LY-da doh AHV-rih-nee ah-ROY-han): An Aes Sedai, formerly of the Red Ajah, now raised to the Amyrlin Seat, though opposed by another claiming that title. Once advisor to Queen Morgase of Andor. She sometimes has the Foretelling.
Flame of Tar Valon: Symbol of Tar Valon, the Amyrlin Seat, and the Aes Sedai. A stylized representation of a flame; a white teardrop, point upward.
Forsaken, the: Name given to thirteen of the most powerful Aes Sedai of the Age of Legends, thus among the most powerful ever known, who went over to the Dark One during the War of the Shadow in return for the promise of immortality and were imprisoned along with the Dark One when his prison was resealed. Their own name for themselves was “the Chosen.” The names given to them are still used to frighten children. They were: Aginor (AGH-ih-nohr), Asmodean (ahs-MOH-dee-an), Balthamel (BAAL-thah-mell), Be’lal (BEH-lahl), Demandred (DEE-man-drehd), Graendal (GREHN-dahl), Ishamael (ih-SHAH-may-EHL), Lanfear (LAN-feer), Mesaana (meh-SAH-nah), Moghedien (moh-GHEH-dee-ehn), Rahvin (RAAV-ihn), Sammael (SAHM-may-EHL), and Semirhage (SEH-mih-RHAHG). It is believed by those with some current knowledge that only Demandred and Sammael survive among the men, and only Graendal, Mesaana, Moghedien and Semirhage among the women. A number of strange encounters, however, suggest the possibility either that several new Chosen have been selected by the Dark One or that Lord of the Grave has in some cases reached beyond death.
Gaidin (GYE-deen): In the Old Tongue, “Brother to Battles.” A title used by Aes Sedai for the Warders. See also Warder.
gai’shain (GYE-shain): In the Old Tongue, “Pledged to Peace in Battle” is as close a translation as is possible. An Aiel taken prisoner by other Aiel during raid or battle is required by ji’e’toh to serve his or her captor humbly and obediently for one year and a day, touching no weapon and doing no violence. A Wise One, a blacksmith, a child, or a woman with a child under the age of ten may not be made gai’shain. Since the revelation that the ancestors of the Aiel were in fact pacifist followers of the Way of the Leaf, a good many gai’shain refuse to put off white when their time ends. Additionally, although by tradition as strong as law no one who does not follow ji’e’toh can be made gai’shain, the Shaido Aiel have begun putting Cairhienin and other prisoners into gai’shain robes, and many have come to believe that since these people do not follow ji’e’toh, there is no need to release them at the end of the year and a day.
Gawyn (GAH-wihn) of House Trakand (trah-KAND): Queen Morgase’s son, and Elayne’s brother, who will be First Prince of the Sword when Elayne ascends to the throne. Half-brother to Galad Damodred. A man caught in more than one cleft stick; he depises Aes Sedai yet has sworn to serve them, and he hates Rand al’Thor yet has sworn not to raise a hand against him, all because he loves Egwene al’Vere beyond reason. He does not know that Egwene herself has not only become Aes Sedai, but the Amyrlin Seat opposing the Amyrlin he recognizes. His sign is a white boar.
gentling: The removal of a man’s ability to channel. Considered necessary by most people because any man who channels will go insane from the taint on saidin and almost certainly commit atrocities with the Power in his madness before the taint kills him. One who has been gentled can still sense the True Source, but cannot touch it. Whatever madness has come before gentling is arrested but not cured, and if it is done soon enough, the rotting death brought by the taint can be averted. A man who is gentled, however, inevitably stops wanting to live; those who do not succeed in committing suicide usually die anyway within a year or two. Once believed permanent, gentling is now known by some to be susceptible to a highly specialized form of Healing. See also stilling.
Great Lord of the Dark: Name by which Darkfriends refer to the Dark One, claiming that to speak his true name would be blasphemous.
Hall of the Tower, the: The legislative body of the Aes Sedai, traditionally consisting of three Sitters in the Hall from each of the seven Ajahs. At present, there is a Hall sitting in the White Tower, which contains no Sitters for the Blue, and a Hall among those Aes Sedai who oppose Elaida do Avriny a’Roihan. This rebel Hall contains no Red Sitters. While the Amyrlin Seat is by law the absolute power in the White Tower, in fact her power has always depended on how well she could lead, manage or intimidate the Hall, as there are many ways that the Hall can balk any Amyrlin’s plans. There are two levels of agreement that may be required for items to pass the Hall, the lesser consensus and the greater consensus. The greater consensus requires that every sister who is present must stand, and that a minimum of eleven Sitters be present; the presence of at least one Sitter from each Ajah is also required, except when the matter before the Hall is the removal of an Amyrlin or Keeper, in which case the Ajah from which she was raised will not be informed of the vote until after it has been taken. The lesser consensus also requires a quorum of eleven Sitters, but only two-thirds of those present need stand for an item to pass. Another difference is that there is no requirement for all Ajahs to be represented in the lesser consensus except in the case of a declaration of war by the White Tower, one of several matters left to the lesser consensus which many might think would require the greater. The Amyrlin Seat may call for any Sitter to resign her chair, or indeed for all to, and that call must be heeded. This is seldom done, however, as nothing stops an Ajah from returning the same Sitter or Sitters except a custom that sisters not serve again in the Hall after leaving it. As an indication of how serious such a call for a mass resignation would be, it is reliably believed that it has happened exactly four times in the more than three-thousand-year history of the White Tower, and that while two of those resulted in the selection of an entirely, or nearly, new Hall, the other two resulted in the resignation and exile of the Amyrlin involved.
Horn of Valere (vah-LEER): The legendary object of the Great Hunt of the Horn, it can call back dead heroes from the grave to fight against the Shadow. A new Hunt of the Horn has been called, and sworn Hunters for the Horn can now be found in many nations. Few even among Aes Sedai know that the Horn has actually been found and used, or that it is now hidden in the White Tower.
Illian (IHL-lee-an): A great port on the Sea of Storms, capital city of the nation of the same name. An ancient enemy of Tear. The banner of Illian is nine golden bees on a field of green.
Juilin Sandar (JUY-lihn sahn-DAHR): A thief-catcher from Tear. A man in love with perhaps the very last woman he would ever have thought he could be.
length, units of: 10 inches = 1 foot; 3 feet = 1 pace; 2 paces = 1 span; 1000 spans = 1 mile; 4 miles = 1 league.
Lini (LIHN-nee): Childhood nurse to the Lady Elayne, and before her to Elayne’s mother, Morgase, as well as to Morgase’s mother. A woman of vast inner strength, considerable perception, and a great many sayings, who has never quite admitted that any of her charges has grown up completely.
linking: The ability of women who can channel to combine their flows of the One Power. While the combined flow is not as great as the sum total of the individual flows, it is directed by the person who leads the link and can be used much more precisely and to far greater effect than the individual flows could be. Men cannot link their abilities without the presence of a woman or women in the circle. Entering a link is normally a voluntary act, requiring at least acquiesence, but under certain circumstances, a sufficient circle already formed can bring another woman forcibly into the circle as long as no man is part of it. Insofar as is known, a man cannot be forced into a circle, no matter how large. Up to thirteen women can link without the presence of a man. With the addition of one man, the circle can increase to twenty-six women. Two men can take the circle to include forty-three women, and so on until the limit of six men and sixty-six women is reached. There are links that include more men and fewer women, but except in the linking of one man and one woman, two men and one woman or two men and two women, there must alway
s be at least one more woman in the circle than there are men. In most circles, either a man or a woman can control the link, but a man must control in the circle of seventy-two as well as in mixed circles of fewer than thirteen but more than four. Although men are in general stronger in the Power than women, the strongest circles are those which contain as near as possible to equal numbers of men and women.
Logain Ablar (loh-GAIN): Born 972 NE in Ghealdan, once claimed to be the Dragon Reborn. Captured after carrying war across Ghealdan, Altara and Murandy, he was taken to the White Tower and gentled, later escaping in the confusion after Siuan Sanche was deposed. The accidental restoration of his ability to channel was the first indication that such a loss was not permanent. Confined after his Healing, he escaped again, and his present whereabouts are unknown. See also gentling; stilling.
Mayene (may-EHN): City-state on the Sea of Storms, hemmed in and historically oppressed by Tear. The ruler of Mayene is styled the First, which title was once the First Lord or Lady; Firsts claim to be descendants of Artur Hawkwing. The banner of Mayene is a golden hawk in flight on a field of blue.
Mazrim Taim (MAHZ-rihm tah-EEM): A man who raised havoc in Saldaea until he was defeated and captured, although he later escaped, apparently with the aid of some of his followers. Not only able to channel, but of great strength, he is now the M’Hael (MA’kHAIL; “leader,” in the Old Tongue) of the Asha’man. See also Asha’man.
Melaine (meh-LAYN): A Wise One of the Jhirad sept of Goshien Aiel. A dreamwalker. Moderately strong in the One Power. Married to Bael (BAYL), clan chief of the Goshien. Sister-wife to Dorindha (dohr-IHN-dah), roofmistress of Smoke Springs Hold.
Moiraine Damodred (mwah-RAIN DAHM-oh-drehd): An Aes Sedai of the Blue Ajah, born into the then-reigning House of Cairhien, who vanished into a ter’angreal in Cairhien while battling Lanfear, apparently killing both herself and the Forsaken. Since she had already located the Dragon Reborn and killed the Forsaken Be’lal, she is already looked upon as one of those near-mythical sisters who are held as legendary heroes. See also Forsaken.
Morgase (moor-GAYZ): By the Grace of the Light, Queen of Andor, Defender of the Realm, Protector of the People, High Seat of House Trakand. Now in exile and believed dead, murdered by the Dragon Reborn, or so many think. Her sign is three golden keys. The sign of House Trakand is a silver keystone.
near-sister; near-brother: Aiel kinship terms meaning friends as close as first-sisters or first-brothers. Near-sisters often adopt one another formally as first-sisters in an elaborate ceremony carried out before Wise Ones, after which they are recognized by other Aiel as truly born twins, though a pair of twins with two mothers. Near-brothers almost never do this.
Oaths, Three: The oaths taken by an Accepted on being raised to Aes Sedai. Spoken while holding the Oath Rod, a ter’angreal that makes oaths binding. They are: (1) To speak no word that is not true. (2) To make no weapon with which one man may kill another. (3) Never to use the One Power as a weapon except against Darkfriends or Shadowspawn, or in the last extreme of defense of her own life, or that of her Warder or another Aes Sedai. The second oath was the first adopted after the War of the Shadow. The first oath, while held to the letter, is often circumvented by careful speaking. It is believed that the last two are inviolable.
Old Tongue: The language spoken during the Age of Legends. It is generally expected that nobles and the educated can speak it, but most actually know only a few words. Translation is often difficult, as it is a language capable of many subtly different meanings. See also Age of Legends.
Padan Fain (PAD-an FAIN): Once a peddler trading into the Two Rivers, and a Darkfriend, he was transformed at Shayol Ghul, not only to enable him to find the young man who would become the Dragon Reborn as a hound finds prey for the hunter, but to ingrain the need to find him. The pain of this transformation induced in Fain a hatred both of the Dark One and of Rand al’Thor. While following al’Thor, he encountered the trapped soul of Mordeth in Shadar Logoth, and this soul tried to take Fain’s body. Because of what had been made of Fain, though, the result was an amalgamation that was mostly Fain and that has abilities beyond what either man had originally, though Fain does not understand them fully yet. Most men feel fear at a Myrddraal’s eyeless gaze; Myrddraal feel fear at Fain’s gaze.
Prophet, the: More elaborately, the Prophet of the Lord Dragon. Title claimed by Masema Dagar, a onetime Shienaran soldier, who preaches the rebirth of the Dragon Reborn. He has achieved a great following in Ghealdan and northern Amadicia, in part because of spreading knowledge that the Dragon has indeed been Reborn and in part because of the extreme brutality his followers visit not only on anyone who refuses to acknowledge the Dragon Reborn, but on those who refuse to acknowledge the authority of the Prophet as the hand and voice of the Dragon Reborn.
Questioners, the: An order within the Children of the Light. Avowed purposes are to discover the truth in disputations and uncover Darkfriends. In the search for truth and the Light, their normal method of inquiry is torture; their normal manner that they know the truth already and must only make their victim confess to it. They refer to themselves as the Hand of the Light, the Hand that digs out truth, and at times act as if they were entirely separate from the Children and the Council of the Anointed, which commands the Children. The head of the Questioners is the High Inquisitor, who sits on the Council of the Anointed. Their sign is a blood-red shepherd’s crook. See also Children of the Light.
Rhuidean (RHUY-dee-ahn): A great city, the only one in the Aiel Waste and totally unknown to the outside world. Abandoned for nearly three thousand years. Once men among the Aiel were allowed to enter Rhuidean only once, in order to be tested inside a great ter’angreal for fitness to become clan chief (only one in three survived), and women only twice, for testing to become Wise Ones, the second time in the same ter’angreal, though with a considerably higher survival rate than the men. Now the city is inhabited again, by Aiel, and a great lake occupies one end of the valley of Rhuidean, fed by an underground ocean of fresh water and in turn feeding the only river in the Waste.
sa’angreal (SAH-ahn-GREE-ahl): Remnants of the Age of Legends that allow channeling much more of the One Power than is otherwise possible or safe. A sa’angreal is similar to, but more powerful than, an angreal. The amount of the Power that can be wielded with a sa’angreal compares to the amount that can be handled with an angreal as the Power wielded with the aid of an angreal does to the amount that can be handled unaided. The making of them is no longer known. As with angreal, there are male and female sa’angreal. Only a handful remain, far fewer even than angreal.
Sea Folk, the: More properly, the Atha’an Miere (AH-thah-AHN MEE-air), the People of the Sea. They live most of their lives on their ships and strongly dislike going any distance from the ocean. Relatively little is known of their customs, giving rise to an air of exotic mystery and often to fanciful tales. Most seaborne trade is carried by Sea Folk ships, which include the fastest by far and most of the largest, and they are considered by the inhabitants of port cities to be bargainers who outstrip the more widely known Domani. As survival at sea often depends on instant obedience, it should be no surprise that the Atha’an Miere stick strictly to their hierarchy, though there are surprising fluidities at some points. The Atha’an Miere are divided into numerous clans, both large and small, each headed by a Wavemistress. Below her are the Sailmistresses, the ships’ captains of the clan. A Wavemistress has vast authority, yet she is elected to that position by the twelve senior clan Sailmistresses, who are referred to as the First Twelve of that clan, and she can be removed by the order of the Mistress of the Ships to the Atha’an Miere. The Mistress of the Ships has a level of authority any shorebound king or queen would envy, yet she also is elected, for life, by unanimous vote of the twelve senior Wavemistresses, who are called the First Twelve of the Atha’an Miere. (The term “the First Twelve” is also used for the twelve senior Wavemistresses or Sailmistresses present in any gathering.) The po
sition of Master of the Blades is held by a man who may or may not be the husband of the Mistress of the Ships. His responsibilities are the defense and the trade of the Sea Folk, and below him are the Swordmasters of Wavemistresses and the Cargomasters of Sailmistresses, who hold like positions and duties; for each of them, any authority outside these areas is held only as delegated by the woman he serves. Where any vessel sails and when is always up to the Sailmistress, but since trade and finances are totally in the hands of the Cargomaster (or, at higher levels, of the Swordmaster or the Master of the Blades), a close degree of cooperation is required. Every Sea Folk vessel, however small, and also every Wavemistress, has a Windfinder, a woman who is almost always able to channel and skilled in Weaving the Winds, as the Atha’an Miere call the manipulation of weather. The Windfinder to the Mistress of the Ships has authority over the Windfinders to the Wavemistresses, who in turn have authority over Windfinders to the Sailmistresses of their clans. One peculiarity of the Sea Folk is that all must begin at the very lowest rank and work their way up, and that anyone other than the Mistress of the Ships can be demoted by those above, even to the very bottom again in extreme instances.
Seanchan (SHAWN-CHAN): (1) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean, who conquered the lands there. They believe that any woman who can channel must be controlled for the safety of everyone else, and any man who can channel must be killed for the same reason. (2) The land from which the Seanchan come.