The Wheel of Time
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Shayol Ghul (SHAY-ol GHOOL): A mountain in the Blasted Lands, beyond the Great Blight. Site of the Dark One’s prison.
sister-wife: Aiel kinship term. Aiel women who are near-sisters or first-sisters, and who discover they love the same man or simply do not want a man to come between them, will both marry him, thus becoming sister-wives. Women who love the same man will sometimes try to find out whether they can become near-sisters and adopted first-sisters, a first step to becoming sister-wives. An Aiel man faced with this situation has the choice of marrying both women or neither; if he has a wife who decides to take a sister-wife, he finds himself with a second wife.
siswai’aman: In the Old Tongue: “spears of the dragon,” with a strong implication of ownership. The name taken by a good many men among the Aiel, but no women. These men do not actually acknowledge the name—nor do any others, in fact—but they wear a strip of red cloth wound around the forehead with a disc, half black and half white, above the brows. Although gai’shain normally are prohibited from wearing anything that would be worn by an algai’d’siswai, a large number of gai’shain have taken to wearing the headband. See also gai’shain.
Sorilea (soh-rih-LEE-ah): The Wise One of Shende Hold, a Jarra Chareen. Barely able to channel, she is also the oldest living Wise One, though not by as much as many think.
Spine of the World: A towering mountain range, with few passes, which separates the Aiel Waste from the lands to the west. Also called the Dragonwall.
stilling: The removal of a woman’s ability to channel. A woman who has been stilled can sense but not touch the True Source. Officially, stilling is the result of trial and sentence for a crime, and was last carried out in 859 NE. Novices have always been required to learn the name and crimes of all women who have suffered judicial stilling. When the ability to channel is lost accidentally, it is called being burned out, though “stilling” is often used for that also. Women who are stilled, however it occurs, seldom survive long; they seem to simply give up and die unless they find something to replace the emptiness left by the One Power. While it has always been believed that stilling was permanent, lately a method of Healing it has been discovered, though there appear to be limits to this which are yet to be explored.
Stone of Tear: A great fortress in the city of Tear, said to have been made with the One Power soon after the Breaking of the World. Attacked and besieged unsuccessfully countless times, it fell in a single night to the Dragon Reborn and a few hundred Aiel, thus fulfilling two parts of the Prophecies of the Dragon.
Talents: Abilities in the use of the One Power in specific areas. Aptitude in various Talents varies widely from individual to individual and is seldom related to the strength of the individual’s ability to channel. There are major Talents, the best-known and most widespread of which is Healing. Other examples are Cloud Dancing, the control of weather, and Earth Singing, which involves controlling movements of the earth, for example preventing, or causing, earthquakes or avalanches. There are also minor Talents, seldom given a name, such as the ability to see ta’veren or to duplicate the chance-twisting effect of ta’veren, though in a very small and localized area rarely covering more than a few square feet. Many Talents are now known only by their names and sometimes vague descriptions. Some, such as Traveling (the ability to shift from one place to another without crossing the intervening space) are only now being rediscovered. Others, such as Foretelling (the ability to foretell future events, but in a general way), and Delving (the location of ores and possibly their removal from the ground, although the term is now also used for the variant of Healing which is used to examine someone’s health and physical condition) are found rarely. Another Talent long thought lost is Dreaming, interpreting the Dreamer’s dreams to foretell future events in more specific fashion than Foretelling. Some Dreamers had the ability to enter Tel’aran’rhiod, the World of Dreams, and (it is said) even other people’s dreams. The last acknowledged Dreamer previously was Corianin Nedeal (coh-ree-AHN-ihn neh-dee-AHL), who died in 526 NE, but there is now another.
Tallanvor, Martyn (TAL-lahn-vohr, mahr-TEEN): Former Guardsman-Lieutenant of the Queen’s Guards, who loves Morgase more than life or honor. See also Morgase.
ta’veren (tah-VEER-ehn): A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps ALL life-threads. This weaving is little understood except that it seems in many ways an alteration of chance; what might happen, but only rarely, does. The effect can at times be quite localized. Someone influenced by a ta’veren may say or do what they would only have said or done one time in a million under those circumstances. Events occur of seeming impossibility, such as a child falling a hundred feet from a tower unharmed. At other times the effect seems to extend to influencing history itself, though often by means of the localized effects. This, it is believed, is the real reason that ta’veren are born, in order to shift history and restore a balance to the turning of the Wheel.
Tear (TEER): A nation on the Sea of Storms. Also the capital city of that nation, a great seaport. The banner of Tear is three white crescent moons slanting across a field half red, half gold. See also Stone of Tear.
ter’angreal (TEER-ahn-GREE-ahl): Remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. Some ter’angreal are used by Aes Sedai, but the original purposes of many are unknown. Some require channeling, while others may be used by anyone. Some will kill, or destroy the ability to channel of any woman who uses them. Like angreal and sa’angreal, the making of them has been lost since the Breaking of the World. See also angreal; sa’angreal.
Thom Merrilin (TOM MER-rih-lihn): A not-so-simple gleeman and traveler.
Tinkers: Properly, the Tuatha’an (too-AH-thah-AHN), also called the Traveling People. A wandering folk who follow a totally pacifist philosophy called the Way of the Leaf, which allows no violence for any reason. Tuatha’an who fall away from this belief are called “the Lost,” and are no longer acknowledged by any others.
treekillers: Disparaging term used by the Aiel for Cairhienin, along with “oathbreakers.” Both refer to King Laman’s cutting down of Avendoraldera, a gift from the Aiel, an act which violated the oaths given at the time the gift was given. To the Aiel, both terms rank with the worst that anyone can be called. See also Aiel War.
Valda, Eamon (VAHL-dah, AY-mon): An impatient Lord Captain of the Children of the Light, a man who believes you can’t make dinner without breaking eggs and sometimes it is necessary to burn down the barn to get rid of the rats. He sees himself as a pragmatist, and will take whatever advantage offers itself. He is sure that Rand al’Thor is only a puppet of the White Tower and very likely cannot even channel. Hatred of Darkfriends (which of course include Aes Sedai) is the central pillar of his life. See also Children of the Light.
Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power: by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. Warder and Aes Sedai share certain physical and emotional knowledge of one another through the bond. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the Warder must accede to the bonding voluntarily, but it has been known to happen against the Warder’s will. What the Aes Sedai gain from the bonding is a closely held secret. By all known historical records, Warders have always been men, but recently a woman has been bonded, revealing certain differences in the effects. See also Birgitte.
weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.
wilder: A woman who has learned to
channel the One Power on her own; only one in four survive this. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are frequently among the most powerful of channelers. The term is often used in derogatory fashion.
Wise One: Among the Aiel, Wise Ones are women chosen by other Wise Ones and trained in healing, herbs and other things. They have great authority and responsibility, as well as great influence with sept and clan chiefs, though these men often accuse them of meddling. A good many Wise Ones can channel to one degree or another; they find every Aiel woman born with the spark in her and most of those who can learn. The fact that Wise Ones can channel is not spoken of among Aiel, by custom; as a result many Aiel do not know for sure which Wise Ones can and which cannot. Also by custom, Wise Ones avoid all contact with Aes Sedai, even more so than other Aiel. Traditionally, Wise Ones have stood outside all feuds and battle, but this custom has recently been shattered, perhaps beyond mending. What this may do to the protections accorded Wise Ones under the Aiel belief of ji’e’toh has yet to be seen.
Wise Woman: One of the fabled healers of Ebou Dar, distinguished by the wearing of a red belt. Their abilities with herbs and their medical knowledge are spoken of as far away as the Borderlands as being the next best to actual Healing by an Aes Sedai. Although Ebou Dar is a cosmopolitan city where outlanders frequently join the city’s many guilds, the oddity has been noted that Wise Women who actually are Ebou Dari are in truth quite rare.
This is a work of fiction. All of the characters, organizations, and events portrayed in this novel are either products of the author’s imagination or are used fictitiously.
A CROWN OF SWORDS
Copyright © 1996 by The Bandersnatch Group, Inc.
The phrases “The Wheel of Time®” and “The Dragon Reborn™,” and the snake-wheel symbol, are trademarks of Robert Jordan.
All rights reserved.
Frontispiece by Mélanie Delon
Maps by Ellisa Mitchell
Interior illustrations by Matthew C. Nielsen and Ellisa Mitchell
A Tor Book
Published by Tom Doherty Associates, LLC
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www.tor-forge.com
Tor® is a registered trademark of Tom Doherty Associates, LLC.
ISBN 978-1-4299-6057-1
First Edition: June 1996
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THE PATH
OF
DAGGERS
ROBERT JORDAN
For Harriet
My light, my life, my heart,
forever
Who would sup with the mighty must climb the path of daggers.
—Anonymous notation found inked in the
margin of a manuscript history (believed
to date to the time of Artur Hawkwing)
of the last days of the Tovan Conclaves
On the heights, all paths are paved with daggers.
—Old Seanchan saying
PROLOGUE
Deceptive Appearances
Ethenielle had seen mountains lower than these misnamed Black Hills, great lopsided heaps of half-buried boulders, webbed with steep twisting passes. A number of those passes would have given a goat pause. You could travel three days through drought-withered forests and brown-grassed meadows without seeing a single sign of human habitation, then suddenly find yourself within half a day of seven or eight tiny villages, all ignorant of the world. The Black Hills were a rugged place for farmers, away from the trade routes, and harsher now than usual. A gaunt leopard that should have vanished at the sight of men watched from a steep slope, not forty paces away, as she rode past with her armored escort. Westward, vultures wheeled patient circles like an omen. Not a cloud marred the blood-red sun, yet there were clouds of a sort. When the warm wind blew, it raised walls of dust.
With fifty of her best men at her heels, Ethenielle rode unconcernedly, and unhurriedly. Unlike her near-legendary ancestor Surasa, she had no illusion that the weather would heed her wishes just because she held the Throne of the Clouds, while as for haste. . . . Their carefully coded, closely guarded letters had agreed on the order of march, and that had been determined by each person’s need to travel without attracting notice. Not an easy task. Some had thought it impossible.
Frowning, she considered the luck that had let her come this far without having to kill anyone, avoiding those flyspeck villages even when it meant days added to the journey. The few Ogier stedding presented no problem—Ogier paid little heed to what happened among humans, most times, and less than usual of late, it seemed—but the villages. . . . They were too small to hold eyes-and-ears for the White Tower, or for this fellow who claimed to be the Dragon Reborn—perhaps he was; she could not decide which way would be worse—too small, yet peddlers did pass through, eventually. Peddlers carried as much gossip as trade goods, and they spoke to people who spoke to other people, rumor flowing like an ever-branching river, through the Black Hills and into the world outside. With a few words, a single shepherd who had escaped notice could light a signal fire seen five hundred leagues off. The sort of signal fire that set woods and grasslands aflame. And cities, maybe. Nations.
“Did I make the right choice, Serailla?” Vexed at herself, Ethenielle grimaced. She might not be a girl any longer, but her few gray hairs hardly counted her old enough to let her mindless tongue flap in the breeze. The decision was made. It had been on her mind, though. Light’s truth, she was not so unconcerned as she wanted to be.
Ethenielle’s First Councilor heeled her dun mare closer to the Queen’s sleek black gelding. Round face placid, dark eyes considering, Lady Serailla could have been a farmwife suddenly stuck into a noblewoman’s riding dress, but the mind behind those plain, sweaty features was as sharp as any Aes Sedai’s. “The other choices only carried different risks, not lesser,” she said smoothly. Stout yet as graceful in her saddle as she was at dancing, Serailla was always smooth. Not oily, or false; just completely unflappable. “Whatever the truth, Majesty, the White Tower appears to be paralyzed as well as shattered. You could have sat watching the Blight while the world crumbled behind you. You could have if you were someone else.”
The simple need to act. Was that what had brought her here? Well, if the White Tower would not or could not do what had to be done, then someone must. What good to guard the Blight if the world did crumble behind her?
Ethenielle looked to the slender man riding at her other side, white streaks at his temples giving him a supercilious air, the ornately sheathed Sword of Kirukan resting in the crook of one arm. It was called the Sword of Kirukan, at any rate, and the fabled warrior Queen of Aramaelle might have carried it. The blade was ancient, some said Power-wrought. The two-handed hilt lay toward her as tradition demanded, though she herself was not about to try using a sword like some fire-brained Saldaean. A queen was supposed to think, lead, and command, which no one could manage while trying to do what any soldier in her army could do better. “And you, Swordbearer?” she said. “Do you have any qualms at this late hour?”
Lord Baldhere twisted in his gold-worked saddle to glance back at the banners carried by horsemen behind them, cased in tooled leather and embroidered velvet. “I don’t like hiding who I am, Majesty,” he said fussily, straightening around. “The world will know us soon enough, and what we’ve done. Or tried to do. We’ll end dead or in the histories or both, so they might as well know what names to write.” Baldhere had a biting tongue, and he affected to care more for music and his clothes than anything else—that well-cut blue coat was the third he had worn already today—but as with Serailla, appearances deceived. The Swordbearer to the Throne of the
Clouds bore responsibilities much heavier than that sword in its jeweled scabbard. Since the death of her husband some twenty years ago, Baldhere had commanded the armies of Kandor for her in the field, and most of her soldiers would have followed him to Shayol Ghul itself. He was not counted among the great captains, but he knew when to fight and when not, as well as how to win.
“The meeting place must be just ahead,” Serailla said suddenly, just as Ethenielle saw the scout Baldhere had sent forward, a sly fellow named Lomas who wore a foxhead crest on his helmet, rein in atop the peak of the pass ahead. With his lance slanted, he made the arm gesture for “assembly point in sight.”
Baldhere swung his heavy-shouldered gelding and bellowed a command for the escort to halt—he could bellow, when he had a mind to—then spurred the bay to catch up to her and Serailla. It was to be a meeting between long-standing allies, but as they rode past Lomas, Baldhere gave the lean-faced man a curt order to “Watch and relay”; should anything go wrong, Lomas would signal the escort forward to bring their queen out.
Ethenielle sighed faintly when Serailla nodded approval at the command. Allies of long standing, yet the times bred suspicion like flies on a midden. What they were about stirred the heap and set the flies swirling. Too many rulers to the south had died or vanished in the last year for her to feel any comfort in wearing a crown. Too many lands had been smashed as thoroughly as an army of Trollocs could have achieved. Whoever he was, this al’Thor fellow had much to answer for. Much.
Beyond Lomas the pass opened into a shallow bowl almost too small to be named a valley, with trees too widely spaced to be called a thicket. Leatherleaf and blue fir and three-needle pine held to some green along with a few oaks, but the rest were sheathed in brown if not bare-branched. To the south, however, lay what had made this spot a good choice for meeting. A slender spire like a column of gleaming golden lace lay slanting and partly buried in the bare hillside, a good seventy paces of it showing above the treetops. Every child in the Black Hills old enough to run off leading strings knew of it, but there was not a village inside four days’ travel, nor would anyone come within ten miles willingly. The stories of this place spoke of mad visions, of the dead walking, and death at touching the spire.