Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 42

by Brett Weiss


  skates. As the T-Birds’ Ice Box, the Hot Flash’s

  each number representing the statistical attrib-

  Rolling Thunder, or the Rockers’ California

  utes of a general or a state. Generals are rating

  Kid, players skate through six fun, challenging

  according to such factors as age, health, IQ,

  levels (two of which are auto-scrolling), punch-

  weapons, and number of soldiers in their unit

  ing and kicking bad guys (including punks,

  while states are rated according to gold in the

  dogs, and helicopters), jumping over gaps,

  treasury, rice in the storehouse, vulnerability

  going up ramps, fighting bosses (including

  to disasters, number of castles, land value,

  Captain Meat Hook and Fish Face), and dodg-

  number of generals, and the like. Actions in-

  ing manholes, rolling barrels, road signs, mo-

  clude moving men and generals, attacking

  torcyclists, and other obstacles. Areas to battle

  neighboring states, giving presents to generals,

  through include: Downtown, The Night High-

  planting fields, building dams, training armies,

  way, Automobile Processing Plant, The Re-

  buying weapons, transporting assets, and much

  gional Freeway, The Jungle River, and The

  more. Players can select from five scenarios:

  V.I.P.E.R.’s Pit, the latter of which is headquar-

  Chaotic World, The Emergence of Cao, The

  ters for the Vicious International Punks and

  Opening of a New Age, The Battle of Red Wall,

  Eternal Renegades.

  and The Age of the Three Kingdoms. The two

  main viewpoints are an overhead map and a

  Rolling Thunder

  game board/battlefield made up of squares.

  PUBLISHER: Tengen. DEVELOPER: Tengen. Plat-

  Adapted from the groundbreaking 1985 Japa-

  form Shooter, 1 player. 1989.

  nese computer game, Sangokushi. Includes bat-

  tery backup.

  Despite skinnier characters, less colorful

  graphics, and the lack of a two-player alternat-

  ing mode, Rolling Thunder is an excellent port Romance of the Three Kingdoms II

  P

  of Namco’s 1986 arcade classic. On a mission to

  UBLISHER: Koei. DEVELOPER: Koei. Turn-

  Based Strategy, 1–12 players (simultaneous).

  rescue the beautiful Leila, the player, as a se-

  1991.

  cret police agent, must run, jump, and climb

  through treacherous passageways, using a

  Romance of the Three Kingdoms II is sim-

  handgun to blow away hooded thugs, ninjas,

  ilar to part one, but with some improved fea-

  ape-men, flamers (when hit twice, they break

  tures, including a better looking, non-scroll-

  into four and attack), and bats with human

  ing battle map and some new tactical maneuvers,

  faces. Entering specially marked doors grants

  such as planning a joint invasion with another

  players bullets and machine guns, and un-

  ruler against a third country. Six all-new sce-

  marked doors sometimes harbor extra time.

  narios are available: Dong Zhuo Seizes Loyang;

  The game is action packed, but players must

  Rivals Struggle for Power; Aged Liu Bei Hides;

  progress carefully (including ducking under

  Cao Covets Control of China; Nation Breaks

  enemy fire), making for a substantial challenge.

  into 3 Divisions; and The Three-way Contest.

  164

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Patient gamers with a taste for strategic, slowly

  wave of foot soldiers, artillerymen, machine

  paced maneuvering will thoroughly enjoy the

  gunners, and other enemies that attack from

  Romance of the Three Kingdoms series. Includes both sides. Bosses include jumping soldiers,

  battery backup. Also released for the Genesis

  rocket men, attack dogs, autogyros, and para-

  and SNES. Followed by numerous sequels, in-

  chute troops. Based on Konami’s Cold War-era

  cluding Romance of the Three Kingdoms III:

  classic, which hit the arcades in 1985.

  Dragon of Destiny (Genesis, SNES) and Ro-

  mance of the Three Kingdoms IV: Wall of Fire

  Rygar

  (SNES, Saturn, PlayStation).

  PUBLISHER: Tecmo. DEVELOPER: Tecmo. Side-

  Scrolling Platform, 1 player. 1987.

  Roundball: 2-on-2 Challenge

  A re-imagining of Tecmo’s 1986 arcade

  PUBLISHER: Mindscape. DEVELOPER: Data East.

  game, Rygar for the NES takes nice advantage Sports/Basketball, 1–4 players (simultaneous).

  of the console format, adding non-linear game-

  1992.

  play and certain RPG elements to the running,

  Like its title indicates, this game lets play-

  jumping, side-scrolling formula. Players guide

  ers engage in a little two-on-two basketball.

  the titular hero through mountains, towers,

  However, there’s also the option to play one-

  and palaces, using his patented grappling hook

  on-one. The elevated “camera” shows the game

  as a weapon and climbing tool. Rescuing vari-

  from behind the three-point line, giving play-

  ous gods grants Rygar five additional items

  ers a nice view of the half-court action. Many

  (wind pulley, crossbow, coat of arms, suit of

  of the real rules of basketball are enforced, in-

  armor, and flute of Pegasus) while killing cer-

  cluding three seconds in the key, 24-second

  tain monsters increases Rygar’s spiritual

  shot-clock violation, goal tending, traveling,

  strength (stretched grappling hook, damage to

  and out-of-bounds. Players can dribble, shoot

  all onscreen enemies, and recovered physical

  (including free throws and randomly selected

  strength). Followed by: Rygar: The Legendary

  dunks, hook shots, and lay-ups), pass (includ-

  Adventure (PS2).

  ing jump passes), rebound, steal, block shots,

  and enter four pre-set plays (including setting

  Ryne Sandberg Plays Bases Loaded 3

  picks and posting up). Options include quarter

  PUBLISHER: Jaleco. DEVELOPER: Tose. Sports/

  length, Tournament mode, and eight selectable

  Baseball, 1 or 2 players (simultaneous). 1991.

  teams. Stats are displayed after each period, but

  Endorsed by Chicago Cub Ryne Sandberg,

  they don’t become part of the players’ perma-

  Bases Loaded 3 drops the lengthy seasonal play nent records. Multi-tap adapter compatible.

  of the first two games in the series and substi-

  tutes a challenge to play the perfect game (a

  Rush’n Attack

  change that was not for the better). Perfor-

  PUBLISHER: Konami. DEVELOPER: Konami.

  mances are rated according to 13 categories,

  Side-Scrolling Combat, 1 or 2 players (simul-

  and there are now three stadiums from which

  taneous). 1987.

  to choose and a team edit feature. One con-

  In Rush’n Attack, dozens of American

  founding alteration was the change in fielding

  POWs are being held inside a heavily arm
ed

  perspective. Once the ball is hit into play, home

  base. To free the captives and destroy the base,

  plate appears at the top of the screen (with cen-

  players must run, jump, climb (up and down

  ter field at the bottom), making for an awk-

  ladders), duck (under enemy fire), and battle

  ward view of the game. Followed by: Bases

  their way through six short, but super tough

  Loaded 4 (NES).

  stages: Iron Bridge and Missile Base; Airport;

  Harbor; Forest and Airshed; Warehouse; and

  S.C.A.T.: Special Cybernetic Attack

  Enemy Base. The heroic figure players control

  Team

  is armed with a knife, but he can pick up

  PUBLISHER: Natsume. DEVELOPER: Natsume.

  weapons (bazookas, hand grenades, pistols, and

  Side-Scrolling Shooter, 1 or 2 players (simul-

  invincibility shields) dropped by wave after

  taneous). 1991.

  NINTENDO NES

  165

  One of the best games for the NES,

  feat. The action takes place amidst jungles,

  S.C.A.T. is characterized by detailed graphics, temples, and other such locales. Like all Color

  novel weaponry, smooth difficulty progression,

  Dreams titles for the NES, Secret Scout is unli-a distinct lack of slowdown, excellent maneu-

  censed.

  verability (players can shoot forward and be-

  hind), and terrific two-player cooperative ac-

  Section Z

  tion. In 2029, Earth is under attack by evil alien

  PUBLISHER: Capcom. DEVELOPER: Capcom.

  Vile Malmort (whose forces include drone

  Side-Scrolling Shooter, 1 player. 1987.

  blasters, super lasers, missile ships, shock

  troopers, beam guns, and other enemies), and

  When developing Section Z for the NES,

  it is up to Arnold and Sigourney, a pair of war-

  Capcom obviously tried to make the game dif-

  riors who are part human, part machine, to

  ferent from their 1985 arcade original. Namely,

  save the day. Twin satellites rotate around each

  the NES game incorporates a frustrating non-

  of the hovering heroes (ala Gradius), and these linear component. At the end of each level,

  can be locked into place for steady aiming. By

  players can select one of two routes, meaning

  destroying certain enemies, players can pick up

  repeating earlier levels is a given. In addition,

  laser fire, wide beam, bombs, energy, and extra

  the objectives are needlessly confusing (a situ-

  speed. Levels to battle through include: New

  ation not helped at all by the instruction man-

  York City Ruins, Subterranean Realm, The

  ual), the vertically scrolling levels have been re-

  Astrotube, The Battleship, and The Orbiting

  moved, and the steady stream of grenades has

  Platform. Similar to: Forgotten Worlds (Gene-

  been replaced by an oddly configured (not to

  sis).

  mention totally useless) missile-firing tech-

  nique in which pressing A and B simultane-

  Secret Scout in the Temple of Demise

  ously makes the missile appear in the center of

  PUBLISHER: Color Dreams. DEVELOPER: Color

  the screen. Numerous other changes were made

  Dreams. Side-Scrolling Combat/Side-

  as well (including the addition of shields, but no

  Scrolling Platform, 1 player. 1991.

  This dreadful, repetitious

  game has players guiding a chubby

  little boy scout, who has been sep-

  arated from his troops, back to

  civilization. The scout runs,

  climbs ladders, jumps on plat-

  forms, and leaps over pits, and he

  can pick up such items as a map,

  rope, shields (for temporary in-

  vincibility), torches (for lighting

  up dark rooms), keys (for open-

  ing gated doors), dynamite (for

  opening sealed doors, attacking

  enemies, and performing a super-

  jump), and boomerangs. Unfor-

  tunately, the so-called Secret

  Scout’s primary weapon is a goofy

  looking short-range kick, which

  is weak and ineffectual. This makes

  the Indians, guards, gangsters,

  Nine NES cartridges: Section Z, RoadBlasters, Bad Dudes, archers, ninjas, pirates, skeletons,

  Dragon Spirit: The New Legend, The Legend of Kage, Trojan, and other enemies a chore to de-

  NARC, Star Force, and Legendary Wings.

  166

  CLASSIC HOME VIDEO GAMES, 1985–1988

  health meter), none worth recommending. Re-

  Rubber Ducky from his soap dish into Ernie’s

  garding nuts-and-bolts gameplay, players guide

  bathtub. Both games offer a solid educational

  a jetpack-wearing Captain Commando through

  experience as well as cute graphics and sounds.

  futuristic tunnels of rock and industrialized

  Recommended for pre-schoolers.

  metal, firing left and right at clone soldiers,

  missile drones, metal crabs, mechanical eye-

  Sesame Street ABC & 123

  balls, spiral gunships, and other enemies.

  PUBLISHER: Hi Tech Expression. DEVELOPER:

  Rare. Educational/Spelling/Math/General, 1

  Seicross

  player. 1991.

  PUBLISHER: FCI. DEVELOPER: Pony Canyon

  This cartridge contains two previously re-

  Side-Scrolling Shooter, 1 or 2 players (alter-

  leased games: Sesame Street ABC and Sesame nating). 1988.

  Street 123.

  The evil Basrahs drove the peaceful Petras

  underground, where they developed the Gilgitt,

  Sesame Street: Big Bird’s Hide and

  a specially equipped motor scooter. Players

  Speak

  must ride this vehicle through three levels (Ob-

  PUBLISHER: Hi Tech Expressions. RSP. Educa-

  stacle Zone, Slippery Zone, and Battery Zone),

  tional/General, 1 player. 1990.

  firing laser beams at aliens, dinosaur fossils,

  Enhanced by digitized voice effects and

  strange plants, hostile bikes (which can bump

  colorful, cartoon-like graphics, Big Bird’s Hide

  you into obstacles), energy cannons, living

  and Speak uses the Sesame Street license to very bombs, and other enemies. Shooting reduces

  nice effect. In each of the game’s six modes of

  energy (which can be replenished by grabbing

  play, Big Bird stands outside an apartment

  energy packs), so it’s a good strategy to avoid

  building that has four windows. Elmo, Ernie,

  confrontation whenever possible. Rescuing fel-

  the Count, and other characters enter the

  low Petras earns bonus points while grabbing

  building and appear in the windows, and play-

  power stars (which appear after radar buoys

  ers must guide Little Bird (who acts as a cursor

  have been shot) charges up the laser beam. The

  of sorts) to the correct window based on the

  forced scrolling moves at a rapid clip (with

  clue that a computer-controlled Big Bird calls

  music to match), making the game a challenge.

  out, such as the character name, the letter ac-

  Seicross for the NES is a nice po
rt of the 1984

  companying the character, or a three-letter

  Nichibutsu arcade game.

  word. Starring the voice of Carroll Spiney, who

  plays Big Bird on the Sesame Street television Sesame Street ABC

  series, Big Bird’s Hide and Speak is designed to PUBLISHER: Hi Tech Expressions. DEVELOPER:

  teach children basic recognition, memoriza-

  Rare. Educational/Spelling/General, 1 player.

  tion (windows can be closed), and spelling

  1989.

  skills.

  This 8-bit take on the long-running PBS

  children’s show includes two distinct games. In

  Sesame Street Countdown

  Letter-Go-Round, a letter sits in each basket

  PUBLISHER: Hi Tech Expressions. DEVELOPER:

  RSP. Educational/Math, 1 player. 1992.

  of a ferris wheel. As the wheel spins, kids must

  select the correct letters to spell words or cre-

  At the beginning of each level in Sesame

  ate matches. Bert replaces letters on the wheel

  Street Countdown, a wheel of numbers begins

  while Big Bird dances to celebrate correct an-

  spinning, and players, as the Count, must jump

  swers. In Ernie’s Big Splash, which is designed

  up to touch a number. For the rest of the level,

  to help kids learn planning, problem solving,

  side-scrolling action ensues, in which Count

  predicting, cause and effect, and spatial rela-

  walks along looking for representations of that

  tionships, players use a washing machine, a

  touched number, such as groupings of smiley

  water slide, a friendly alligator, and other

  faces or ice cream cones or the actual numeral

  building pieces to create a pathway leading

  itself. In Hop mode, Count automatically hops

  NINTENDO NES

  167

  to each grouping or numeral, meaning the

  The action is viewed from an isometric per-

  player’s job is to simply figure out the correct

  spective. To fit the perceived demographic of

  number. In Run mode, players must guide

  the average NES owner, the skateboarder in

  Count to the numbers. Unfortunately, a pro-

  this version of the game is much younger look-

  gramming glitch causes numbers to sometimes

  ing than his coin-op counterpart. Also released

  be placed directly on top of bits of scenery that

  for the Game Boy Color.

  cannot be walked over or jumped through,

  forcing players to pick the wrong number in

  Shadow of the Ninja

  order to progress. The game stars the digitized

  PUBLISHER: Natsume. DEVELOPER: Natsume.

  voice of Jerry Nelson, who voices the Count on

 

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