Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 45

by Brett Weiss


  nons, double-barreled piston pumpers, and

  balls, release fairies (10 of which grant Dana an

  crystal snappers). The objective is to gather

  extra life), destroy all enemies at once, and

  pieces of the Golden Warpship, which are scat-

  more. Most of the rooms in Solomon’s Key are tered on 12 alien planets across the galaxy.

  deviously difficult (in a good way), forcing

  While towing a spaceship part, the jetpod sways

  players to think their way past the numerous

  with the weight of that object, adding to the

  obstacles and monsters impeding their pro-

  challenge, fun, and unusual nature of the game.

  gress. Predictably, the arcade version (Tecmo,

  Hurrying through a level is a surefire method

  1986) is more crisply rendered, but this is a very

  for getting killed. Stellar graphics and sounds

  nice port of a cult classic. Followed by: Solo-

  are icing on the proverbial cake. Includes pass-

  mon’s Club (Game Boy) and Fire ’n Ice (NES).

  word feature.

  Solstice: The Quest for the Staff of Dem-

  Solitaire

  nos

  PUBLISHER: American Video Entertainment.

  PUBLISHER: CSG Imagesoft. DEVELOPER: Soft-

  DEVELOPER: Odyssey Software. Card Game, 1

  ware Creations. Adventure, 1 player. 1990.

  player. 1992.

  To rescue Princess Eleanor from Morbius

  The box for Solitaire claims that “you are

  the Malevolent, Shadax must explore more

  all alone on a beautiful tropical island,” but the

  than 250 rooms of Kastlerock fortress (which is

  solid green background found in this simple

  viewed from an isometric perspective), search-

  game of Klondike (an earlier name for solitaire)

  ing for six pieces of a magical staff. Shadax can

  would indicate otherwise (perhaps “grassy

  walk through portals, detonate bombs to blast

  field” would have been less hyperbolic). Play-

  holes in walls, ride crystal balls through the air,

  ers can select from five different card backs, five

  and use various potions to freeze moving ob-

  different color combinations, and whether or

  jects, become invincible, and more. Many

  not to have the music and sound effects turned

  rooms contain blocks, which can be picked up

  on or off. There are two modes of play: One

  and carried, walked on like steps, and used as

  Card Draw and Three Card Draw. To pick up

  protection against pyramid spikes. Other obsta-

  and place cards (in descending order on the lay-

  cles (and enemies) include needle spikes, skulls,

  out cards or ascending order on the founda-

  eyeballs, trolls, and slime balls. Followed by:

  tion piles), gamers guide a cartoonish looking

  Equinox (SNES).

  hand around the screen. Winners are acknowl-

  edged by the spelling out of “YOU WIN” with

  Space Shuttle Project

  lettered cards. Unlicensed.

  PUBLISHER: Absolute Entertainment. DEVEL-

  OPER: Absolute Entertainment. Flight Simula-

  Solomon’s Key

  tor, 1 player. 1991.

  PUBLISHER: Tecmo. DEVELOPER: Tecmo. Maze/

  Action Puzzle/Non-Scrolling Platform, 1

  Space Shuttle Project was designed by for-

  player. 1987.

  mer Activision employees (David “Pitfall! ” Crane

  176

  CLASSIC HOME VIDEO GAMES, 1985–1988

  even lent his voice to the project), making it

  a locked door); a TNT detonator (for blowing

  an unofficial sequel of sorts to Space Shuttle: A open a secret passage); and infra-red goggles

  Journey Into Space for the Atari 2600. Game-

  (for seeing in the dark). The action takes place

  play is predictably complex, with armchair as-

  in the following New York City locations: The

  tronauts performing a variety of tasks, includ-

  Power Station, Toxic Waste Dump, The House

  ing activating the shuttle’s oxygen and

  of Illusion, Streets and Rooftops, The Forest &

  hydrogen pumps, escorting crew members into

  Hobgoblin’s Cave, and Doc Ock’s Castle. Also

  the orbiter, breaking gravitational pull and en-

  released for the Game Gear.

  tering into orbit, launching a satellite, con-

  structing a space station, rescuing a cosmonaut,

  Spiritual Warfare

  reentering Earth’s atmosphere, and much

  PUBLISHER: Wisdom Tree. DEVELOPER: Wis-

  more. The manual is required reading.

  dom Tree. Third-Person Action Role-Playing

  Game, 1 player. 1992.

  Spelunker

  A poor man’s The Legend of Zelda, Spiritual PUBLISHER: Broderbund. DEVELOPER: IREM.

  Warfare was produced by Wisdom Tree, the

  Side-Scrolling Platform/Adventure, 1 player.

  company infamous for its unlicensed religious

  1987.

  games. While traveling through a park, a

  A graphically enhanced rendition of the

  prison, the woods, and other areas of town,

  1983 MicroGraphicImage computer game, Spe-

  players must throw “fruits of the spirit” to con-

  lunker for the NES has players exploring caves vert unsaved souls (i.e. defeat enemies). De-deep beneath the Earth, shooting a phantom

  feating a boss reveals one of the following

  blaster at ghosts and firing a flare gun to scare

  pieces of the armor of God: belt of truth (for

  away bats. Finding keys to unlock doors to var-

  pushing obstacles); boots of the gospel (for

  ious passages is crucial, as is using dynamite to

  walking across rubble and wet cement); helmet

  blow away rocks blocking your path. There are

  of salvation (protection from explosions);

  ropes and ladders to climb and elevators, boats,

  breastplate of righteousness (cuts damage

  and mine cars to ride. Jumping can be tricky,

  taken by half ); shield of faith (cuts damage

  and falling a short distance can result in death,

  taken by an additional half ); or sword of the

  making for a difficult, but immersive game.

  spirit (the sword bursts when it is thrown).

  IREM released an arcade version in 1985. Sim-

  Other useful items include: Samson’s jawbone

  ilar to: Montezuma’s Revenge (Master System,

  (for beating certain bosses); keys (for opening

  various).

  locked doors); and torches (to see special

  blocks in puzzle rooms). Periodically, an angel

  Spider-Man: Return of the Sinister Six

  will present players with Bible trivia questions,

  PUBLISHER: LJN. DEVELOPER: B.I.T.S. Studios.

  and Christian Helpers are on hand to offer ad-

  Side-Scrolling Platform/Side-Scrolling Com-

  vice. Includes password feature.

  bat, 1 player. 1992.

  Loosely based on Amazing Spider-Man #s

  Spot: The Video Game!

  334–339 (published by Marvel Comics), Re-

  PUBLISHER: Arcadia Systems. DEVELOPER: Arca-

  dia Systems. Board Game, 1–4 players (simul-

  turn of the Sinister Six is the only Spider-Man taneous). 1990.

  ga
me for the NES. Unfortunately, it’s mediocre

  at best, thanks to poor collision detection, lousy

  Based on Infection, the European com-

  controls, and hackneyed level design. Players

  puter game, Spot has players moving round

  control the web-slinging hero as he punches,

  pieces on a customizable 7 × 7 board, trying to

  kicks, and shoots webbing at such bad guys as

  change all the pieces on the board to their color.

  Electro, Sandman, Mysterio, Vulture, Hobgob-

  Moving a piece to an adjacent empty space du-

  lin, and Doctor Octopus. Spidey can also jump,

  plicates the piece by one. Moving a piece to an

  crouch, turn somersaults, climb, and pick up

  empty space that is bordered by any opponents’

  and use the following items: a key (for opening

  pieces turns those pieces to the moving player’s

  NINTENDO NES

  177

  color. Players can also skip their piece over one

  giant springs, water buckets, and time bombs)

  or two spaces, but the space the piece started

  for one another while searching for a passport,

  in will become empty. When a piece is moved,

  a bag of money, a key, secret papers, and the

  Spot, the red, round, shades-wearing, 7UP

  exit. To disable the traps, spies can collect

  mascot performs one of 35 different anima-

  water buckets, wire cutters, and umbrellas. A

  tions. Landing on the Secret Spot unlocks a

  split-screen layout allows for two-player ac-

  spinning-reel mini-game in which players can

  tion, and a mapping system helps gamers keep

  win a free turn, extra time, a free move to any

  track of both spies and the locations of the

  square, or the ability to swap a piece with an-

  items and traps. Hand-to-hand combat ensues

  other player. Also released for the Game Boy.

  when both spies enter one room. Also released

  Spot appeared in numerous other video games,

  for the Master System and Game Boy Color.

  including Cool Spot (SNES, various) and Spot Followed by: Spy vs Spy — Operation: Booby-Goes to Hollywood (Genesis, various).

  trap (Game Boy). In 2005, a 3D take on the

  strip was released for the Xbox.

  Spy Hunter

  PUBLISHER: Sunsoft. DEVELOPER: Sunsoft. De-

  Sqoon

  molition/Combat Racing, 1 player. 1987.

  PUBLISHER: Irem. DEVELOPER: Homedata. Side-

  Scrolling Shooter, 1 player. 1987.

  Viewed from overhead, the oft-ported Spy

  Hunter puts players at the wheel of a specially Emboldened by a hankering for some

  equipped Ferrari, driving up country roads

  “man-ham,” aliens from Neptune have melted

  (lined with trees and the like), firing a machine

  Earth’s polar ice caps, sinking all its cities under

  gun at limousines, helicopters, motorcycles,

  water. To save the day, players must pilot a sub-

  and other enemies, some of which fire back.

  marine (from left to right) through eight areas

  When a weapons van appears, players should

  (New York, Hawaii, China, India, Egypt,

  enter it to obtain oil slicks, smoke screens, and

  Greece, England, and the North Pole), shooting

  missiles. Occasionally, a boathouse will appear

  missiles and ice balls at crabs, sharks, sea

  in which players switch out their sports car for

  horses, robots, mines, and other Neptunian

  a boat. The shooting action in the rivers is sim-

  threats. Enemies don’t shoot back, but making

  ilar to the streets, but no weapons van appears,

  contact with a vessel, creature, or other enemy

  and enemies include such watercrafts as speed-

  is lethal. To earn points, refuel, gain speed, and

  boats and cruise boats. Like the original coin-

  power-up the missiles, players should rescue

  op classic (Bally/Midway, 1983), the game fea-

  humans— who are freed by shooting domes

  tures the theme from Peter Gunn. However, the and factories along the ocean floor — and deNES version moves faster (causing some frus-

  liver them to the surface. Obscure and simplis-

  tration) and is missing the “Beware of the

  tic (in a good way), Sqoon is a fun, fair, and enemy agents” points screen. Sequels include:

  challenging shooter that should appeal to retro

  Spy Hunter II (arcade) and Super Spy Hunter enthusiasts. Irem later released another sub

  (NES). Remade for the PS2, GameCube, Game

  shooter, In the Hunt, for the arcades, PlaySta-Boy Advance, and Xbox.

  tion, and Saturn.

  Spy vs Spy

  Stack-Up

  PUBLISHER: Seika. DEVELOPER: Kemco. Action,

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  1 or 2 players (simultaneous). 1988.

  Action Puzzle, 1 or 2 players (simultaneous).

  1985.

  Based on the 1984 computer game (which

  was based on the Mad magazine comic strip),

  Designed for use with R.O.B., Stack-Up

  Spy vs Spy for the NES pits the pointy nosed comes packaged with five trays and five round

  Heckel (white spy) against his virtual twin

  blocks (red, white, blue, yellow, and green). By

  Jackel (black spy) as they traverse a maze of

  using the control pad to move Professor Hec-

  side-view rooms, setting booby-traps (dynamite,

  tor on top of command keys depicted onscreen,

  178

  CLASSIC HOME VIDEO GAMES, 1985–1988

  players prompt the Robotic Operating Buddy to

  plants, and other enemies that inhabit the eight

  pick up and move the soft plastic blocks. The

  levels of play. Stanley can add various items to

  objective is to transport the blocks from a start-

  his arsenal, including a machete, a blowgun,

  ing configuration to a final configuration as fast

  rocks, bows and arrows, a battle axe, spears,

  as possible, using as few moves as possible. In

  keys, maps, a grapnel, rope, and shields.

  terms of strategy and fun, Stack-Up is superior There’s plenty of action (running, jumping,

  to Gyromite, the only other R.O.B.–compatible climbing, and crawling), but figuring out how

  game, but it is much harder to find complete

  each item is used plays a key role, as does talk-

  due to players losing the aforementioned game

  ing to characters to access news and informa-

  pieces. A system launch title.

  tion. Includes password feature.

  Stadium Events

  Star Force

  PUBLISHER: Bandai. DEVELOPER: Bandai.

  PUBLISHER: Tecmo. DEVELOPER: Hudson Soft.

  Sports/Track & Field, 1–6 players (alternating,

  Vertical Scrolling Shooter, 1 player. 1987.

  2-player simultaneous). 1987.

  Set in the year 2010 Dimensional Almanac,

  Later published by Nintendo as World

  Star Force has players battling the murderous Class Track Meet, Stadium Events is one of the planet Gordess, which is divided into 24 fly-rarest licensed games in the NES library, thanks

  over sections. Each section is swarming with

  to Nintendo forcing the game off the market

  zigging, zagging, swirling enemy ships that are
r />   once they began producing it under the WCTM

  simplistic in design (squares, circles, diamonds,

  moniker. The cartridge contains four events:

  letters, and other shapes), and each section has

  100M Dash, 110M Hurdles, Long Jump, and

  ground-based targets that are destroyed via

  Triple Jump, each requiring the use of the Fam-

  standard firepower (meaning there are no

  ily Fun Fitness control mat (later released by

  bombs or other air-to-surface weaponry). The

  Nintendo as the Power Pad). The events are

  ship gamers pilot is called the Final Star, and it

  viewed from behind, with players (standing

  fires a Star Beam Gun, which is a dual-firing

  alone or side by side with a second player) hop-

  mechanism. Occasionally, players can grab a

  ping, stepping, jogging in place, and otherwise

  power-up that makes the bullets and the ship

  pressing buttons on the mat with their feet in

  move 1.5 times faster. One unusual aspect of

  order to get the onscreen characters to run and

  this otherwise ordinary (if highly challenging)

  jump. Tournament and The Olympics modes

  game is the ship’s imperviousness to light con-

  are available, the latter of which lets 1–6 play-

  tact on its wings, meaning destroying enemies

  ers perform all four events in a row. Computer

  from the side is possible. Predictably, though

  opponents are named after animals: Turtle,

  this is a very nicely programmed port, the orig-

  Bear, Horse, Rabbit, Bobcat, and Cheetah.

  inal arcade version (Tehkan, 1984) has sharper

  graphics and sounds. Followed by: Final Star

  Stanley: the Search for Dr. Livingston

  Force (arcade).

  PUBLISHER: Electro Brain. DEVELOPER: Sculp-

  tured Software. Adventure/Side-Scrolling

  Star Soldier

  Platform, 1 player. 1992.

  PUBLISHER: Taxan. DEVELOPER: Hudson Soft.

  Vertical Scrolling Shooter, 1 player. 1989.

  Set in the African Congo (circa 1871),

  Stanley: the Search for Dr. Livingston puts playIn this fast-moving, rapid-fire shooter,

  ers in the role of an adventurer on a perilous

  players dart their ship (called Caesar) over a

  mission to find an explorer who got lost while

  floating, 16-stage space station, firing double

  searching for the legendary Temple of Am-

  shots at enemy ships and robot creatures, some

  Zutuk. Stanley begins the game equipped with

  of which resemble giant insects. The flying en-

  Dr. Livingston’s notes, an auto-gyro copter (for

 

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