Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 47

by Brett Weiss


  graphics are mediocre at best. Sunday Funday

  (increases acceleration), high speed kits (in-

  does include a couple of mini-games not found

  creases maximum speed), retro (makes fast

  in Menace Beach: Fishfall, in which players

  breaking easier), anti spin (points your car in

  move a hand along the bottom of the screen,

  the right direction after spinouts), side armor

  catching and throwing fish into a basket; and

  (for bumping into other cars), and front and

  4Him — The Ride, which is Christian karaoke.

  rear missiles (for shooting other cars). Missiles

  Unlicensed.

  are limited to one per race. Completing a sea-

  son of nine races advances players to the next

  Super C

  difficulty level. Includes password feature.

  PUBLISHER: Konami. DEVELOPER: Konami.

  Platform Shooter, 1 or 2 players (simultane-

  Super Dodge Ball

  ous). 1990.

  PUBLISHER: CSG Imagesoft. DEVELOPER: Tech-

  The sequel to Contra, Super C features the nos. Sports/Dodge Ball, 1 or 2 players (simul-same type of brutally intense, run-and-gun

  taneous). 1989.

  gameplay, but adds a couple of vertical scroll-

  This 8-bit take on the popular sport that

  ing overhead stages to the mix (replacing the

  traumatized many a school kid pits Team U.S.A.

  NINTENDO NES

  183

  against seven international squads. The six-on-

  sor around an alphabet to spell out the answers

  six action is viewed from the side, and players

  to questions (actually, as Jeopardy! fans know, can walk, run, pass, duck, throw (including

  the questions are posed as answers while the

  super throws called “power shots”), catch, and

  answers take the form of questions). The com-

  jump, making for a rousing good time. Three

  puter provides the intro to the answers given,

  modes of play are available: World Cup, Versus,

  such as “who is” and “what is.”

  and Bean Ball, the latter of which is a simple

  game of one-on-one. Varied backgrounds and

  Super Mario Bros.

  River City Ransom-like characters add to the

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  fun. The original arcade version of Super Dodge

  Side-Scrolling Platform, 1 or 2 players (alter-

  Ball (Technos, 1987) has smoother graphics and nating). 1985.

  less flickering, but the home rendition remains

  One of the best, most influential video

  a distinct, if somewhat sadistic, pleasure.

  games of all time, Super Mario Bros. changed the industry forever. Players guide the titular

  Super Glove Ball

  Italian plumber (or his brother Luigi) through

  PUBLISHER: Mattel. DEVELOPER: Rare. Sports/

  eight surprise-filled worlds of the fabled Mush-

  Futuristic/Ball-and-Paddle, 1 player. 1990.

  room Kingdom, jumping on such quirky char-

  Borrowing elements of Breakout and

  acters as Koopa Troopas (turtles), Little Goom-

  handball, Super Glove Ball has players moving bas (mushrooms), and The Hammer Brothers

  a robotic hand around a pseudo-3D playfield

  (twin turtles) while avoiding Buzzy Beetles, Pi-

  (viewed from a first-person perspective), hitting

  ranha plants, bottomless pits, and more. Fire

  and punching energy balls at tiles, blocks,

  flowers, Starman, and magic mushroom power-

  tubes, and an assortment of enemies, includ-

  ups enable Mario to become Fiery Mario (who

  ing rocket bullets, stone sharks, and kamikaze

  can shoot fireballs), Invincible Mario, or Super

  barnacles. Hitting certain items unleashes

  Mario (who can shatter bricks by head-bump-

  robo-bullets, bomb balls, ice balls, and other

  ing them from below). The goal is to rescue the

  weapons and power-ups while knocking out

  Mushroom Princess from the evil Bowser. Ex-

  an entire wall lets players advance to the next

  pansive levels, collectable coins, excellent con-

  room. The game supports Nintendo’s Power

  trols, hidden areas, delightful graphics and

  Glove, with the onscreen glove echoing the

  sounds, unprecedented freedom of side-scroll-

  movements of the infamous peripheral.

  ing movement, and many other attributes

  make Super Mario Bros. a bona fide classic.

  Super Jeopardy!

  PUBLISHER: GameTek. DEVELOPER: GameTek.

  Super Mario Bros./Duck Hunt

  Game Show, 1–4 players (simultaneous). 1991.

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  Side-Scrolling Platform/Light Gun Shooter, 1

  Preceded by Jeopardy! , Jeopardy! Junior

  or 2 players (alternating). 1988.

  Edition, and Jeopardy! 25th Anniversary Edition, all of which were similar in design to one Packaged with the NES Action Set, this

  another, Super Jeopardy! ups the NES ante with exceedingly common game features two NES

  a variety of new features, including: four-

  favorites in one cartridge: Super Mario Bros.

  player action (with or without multi-player

  and Duck Hunt, both of which were originally

  adapter); digitized voice effects; better graph-

  released in 1985.

  ics; password codes for entering the Final

  Round; and an actual game show host (though

  Super Mario Bros./Duck Hunt/World

  it’s not Alex Trebek). There are almost 2,000

  Class Track Meet

  new trivia questions, spread among such cate-

  PUBLISHER: Nintendo. DEVELOPER: Nintendo/

  gories as Oregon, Chemistry, Medicine, Pro-

  Bandai. Side-Scrolling Platform/Light Gun

  verbs, The ’60s, Planets, and World War II. As

  Shooter/Sports/Track & Field, 1 or 2 players

  in previous editions, players must guide a cur-

  (alternating, simultaneous). 1988.

  184

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Packaged with the NES Power Set (which

  ball creatures as Tweeters, Snifits, Ninjis, Bee-

  also included the Power Pad and the Zapper

  zos, and Phantos. Instead of jumping on ene-

  light gun), this game features three NES fa-

  mies like in SMB, the primary method of doing vorites in one cartridge: Super Mario Bros. , battle is to pick up (or pull up) items— includ-Duck Hunt, and World Class Track Meet, the ing the enemies themselves— and throw them.

  latter of which is the re-release of Bandai’s Sta-Other differences include: magic potions for

  dium Events.

  creating doorways to sub-spaces; keys for

  opening standard doors; a slot machine bonus

  Super Mario Bros. 2

  game for winning extra lives; and mushroom

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  blocks that players can pick up, move, and

  Side-Scrolling Platform, 1 player. 1988.

  stand on. Although not as beloved as its progen-

  itor, Super Mario Bros. 2 is a fun and challeng-The U.S. sequel to Super Mario Bros.,

  ing game.

  SMB2 is basically the same game as Yumekojo Doki Doki Panic for the Famicom (the Japanese NES), but the Arabian hero has been dropped

  Super Mario Bros. 3

&
nbsp; in favor of Mario characters. Players guide

  PUBLISHER: Nintendo. DEVELOPER: Nintendo.

  Mario, Luigi, Toad, and/or Princess Toadstool

  Side-Scrolling Platform, 1 or 2 players (alter-

  through seven vast worlds, battling such odd-

  nating, simultaneous). 1990.

  One of the most eagerly an-

  ticipated video games ever re-

  leased, Super Mario Bros. 3 is also

  one of the best (and best selling)

  games for any console. Basic game-

  play is similar to the original Super

  Mario Bros. , but lots of new fea-

  tures have been added, including:

  a world map screen; a sliding at-

  tack; mini-games (including a

  memory match card game); an

  inventory system for power-ups;

  and various suits that enable

  Mario to turn into Raccoon Mario

  (fly, tail attack), Frog Mario (swim

  faster), or Tanooki Mario (fly, turn

  into statue). Also included is Bat-

  tle Mode, which is a special ver-

  sion of the arcade classic, Mario

  Bros. Packaged with the NES

  Challenge Set (after the game had

  been sold individually for some

  time), Super Mario Bros. 3 was fea-

  tured prominently in The Wizard

  (1989), which was essentially a fea-

  ture-length commercial for the

  game and for the ill-fated Nin-

  tendo Power Glove. Followed by:

  Super Mario World (SNES), New

  Two legendary NES favorites: Super Mario Bros. and Super

  Mario Bros. 2, both complete with box, cartridge, and instruc-Super Mario Bros. (Nintendo DS),

  tion manual.

  and other sequels and offshoots.

  NINTENDO NES

  185

  Super Pitfall

  Super Spike V’Ball/Nintendo World

  PUBLISHER: Activision. DEVELOPER: Pony

  Cup

  Canyon. Side-Scrolling Platform, 1 player.

  PUBLISHER: Nintendo. DEVELOPER: Technos.

  1987.

  Sports/Volleyball/Soccer, 1–4 players (simulta-

  neous). 1990.

  A sequel to Pitfall! and Pitfall II: Lost Caverns, Super Pitfall for the NES is similar to the Super Spike V’Ball/Nintendo World Cup

  latter game, but nowhere near as good as either

  was the pack-in cartridge with the Nintendo

  Atari 2600 classic. In fact, thanks to a clumsy

  Entertainment Sports Set, which included the

  lead character, terrible music, ugly graphics,

  NES console, the NES Satellite four-player

  and generic level design, it’s downright awful.

  adapter, and four controllers. Both games were

  Throughout the game’s 270 screens, Pitfall

  also released separately on their own cartridge.

  Harry climbs ladders, jumps over pitfalls, ex-

  plores caverns, ducks under enemies, trans-

  Super Sprint

  ports to other areas (via jumping at particular

  PUBLISHER: Tengen. DEVELOPER: Tengen. For-

  unmarked spots), swims subterranean lakes,

  mula-1/Indy Racing, 1 or 2 players (simultane-

  swings on ropes, and shoots frogs, vultures,

  ous). 1989.

  snakes, bats, and cavemen. Items to find, such

  Viewed from overhead, Super Sprint for

  as coded crystals for unlocking doors, are invis-

  the NES does a solid job covering the basics of

  ible, so Harry should jump frequently through-

  Atari’s 1986 arcade game (which did benefit

  out the caverns in order to find said items. Fol-

  from steering wheel/gas pedal controls). Play-

  lowed by: Pitfall: The Mayan Adventure

  ers race their tiny little car around seven twist-

  (various), Pitfall: Beyond the Jungle (Game Boy ing, turning, non-scrolling tracks, dodging ob-Color), Pitfall: The Big Adventure (Nintendo

  stacles (oil slicks, tornadoes, water puddles, and

  Wii), and other sequels and offshoots.

  mud puddles) while trying to beat three other

  cars. Two new obstacles (exploding cones and

  Super Spike V’Ball

  hydraulic poles) have been introduced, and the

  PUBLISHER: Nintendo. DEVELOPER: Technos.

  NES control pad works fine in steering the cars,

  Sports/Volleyball, 1–4 players (simultaneous).

  but the game is missing certain elements found

  1990.

  in the coin-op classic, including a three-player

  Based on the Technos arcade game from

  mode, selectable tracks, and helicopter flyovers.

  1988 (which was released under the titles V’Ball

  In addition, the Winner’s Circle screen has

  and U.S. Championship V’Ball), Super Spike been simplified, and the graphics are less de-V’Ball is a two-on-two volleyball game that

  tailed (there are fewer trees and no spectators,

  fans of Kings of the Beach will enjoy. Up to four for example). Overall, this is a fun, yet simple

  players select from four different muscle bound

  racer that fans of old-school gaming will ap-

  teams (including Billy and Jimmy of Double

  preciate. Part of the Sprint series, which began Dragon fame), each varying according to such in the arcades during the 1970s, Super Sprint

  attributes as speed and spiking power. An X on

  spawned a coin-op sequel: Championship

  the ground indicates where the ball will land,

  Sprint. Unlicensed.

  and players automatically dive for balls that are

  just out of reach. To do a super spike, gamers

  Super Spy Hunter

  must press the B button three times while the

  PUBLISHER: Sunsoft. DEVELOPER: Sunsoft. De-

  molition/Combat Racing, 1 player. 1992.

  player is in the air. The elevated view is from the

  side, and the screens scrolls a bit to the right

  Not to be confused with Spy Hunter II (the

  and left. Naturally, the arcade game has richer,

  arcade sequel to Spy Hunter), Super Spy Hunter more distinguishable graphics (each team in

  is an NES exclusive (and a highly enjoyable one

  the NES game looks like twins), but this is a

  at that). As in the original Spy Hunter, the game nice coin-op conversion nevertheless. Multi-is viewed from overhead, but the player’s car,

  tap adapter compatible.

  which is now futuristic in nature, shoots three-

  186

  CLASSIC HOME VIDEO GAMES, 1985–1988

  way spread fire and can jump ramps. Instead

  punch, and execute a variety of his far-famed

  of entering vans to procure additional weaponry,

  (if watered down here) powers: x-ray vision,

  players must destroy weapons vehicles to aug-

  super spin, heat vision, super breath, and super

  ment their firepower. New weapons include

  flight, each selectable from an inventory screen.

  rapid fire, a computer (for aiming), a tire slasher,

  Egregious flaws abound, from boring flight se-

  super bombs, an autonomous cannon, and

  quences (where Supes flies to his next mission)

  more. In addition, there are actual bosses (ar-

  to punches that connect when Superman’s fist

  mored transport, magnetic destroyer, super

  is a good inch away from the enemy to the

  turret terminator, and the like) and levels:

 
short, squatty, clumsily animated characters.

  Aquapolis, Desert of Doom, Hazardous De-

  Preceded by Superman for the Atari 2600, this tour, Collapsible Canyon, Amphibious/Aerial

  was the second console game to feature the DC

  Assault, and Weapons Factory. Once again,

  Comics icon.

  gamers will occasionally drive a boat, but Super

  Spy Hunter features an airplane as well.

  Swamp Thing

  PUBLISHER: THQ Software. DEVELOPER: Imagi-

  Super Team Games

  neering. Side-Scrolling Platform, 1 player.

  PUBLISHER: Nintendo. DEVELOPER: Bandai.

  1992.

  Sports/Exercise, 1–6 players (simultaneous).

  With this release for the NES, the nuance,

  1988.

  horror, and sophisticated storytelling of DC

  Designed for Nintendo’s Power Pad con-

  Comics’ Swamp Thing has been reduced to a

  trol mat, Super Team Games lets players com-

  mediocre (if playable) platformer, comple-

  pete in eight competitions: Log Hop, Belly

  mented by some fairly attractive cut scenes.

  Bump Ball, Water Cross, Crab Walk, Wall

  Swampy trudges through eight dark, dreary

  Jump, Bubble Run, Skateboard Race, 6 Legged

  levels (Swamp, Skull Village, Graveyard,

  Race, Tug of War, and Relay Race. To get the

  Chemical Factory, Dark Forest, Junkyard, Toxic

  onscreen competitors to perform such actions

  Dump, and Arcane’s Lab), jumping over,

  as run, jump over obstacles, bump a ball, ride

  punching, or throwing sludge balls at robots,

  a skateboard, and pull a rope, players must run,

  snakes, skeletons, knives, and other enemies

  jump, step, and place their hands on the large

  and obstacles. Swamp Thing can’t duck and

  round spots on the aforementioned mat. The

  punch simultaneously, causing some frustra-

  action is viewed from the side, and the contest-

  tion. DC devotees who like to fire up their NES

  ants are short-legged boys wearing bands over

  from time to time should stick with Batman.

  their big heads. One of few video games that

  give players a good aerobic workout, Super

  Sword Master

  Team Games is as fun as it is healthy.

  PUBLISHER: Activision. DEVELOPER: Athena.

  Side-Scrolling Combat, 1 player. 1992.

  Superman

  As with many games of its type, Sword

  PUBLISHER: Kemco/Seika. DEVELOPER: First

  Master puts players in the role of a sword-bear-Star Software. Adventure/Side-Scrolling

  ing warrior, walking along battling enemies

 

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