Classic Home Video Games (1985-1988)

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Classic Home Video Games (1985-1988) Page 48

by Brett Weiss


  Combat, 1 player. 1988.

  (skeletons, bats, giants, sorcerers, dragons,

  Storming onto the scene in Action Comics

  knights, wolves, and the like), ducking under

  #1 (1938), Superman was the first bona fide

  enemy fire, and jumping over gaps and onto

  super-hero. Unfortunately, Superman for the

  platforms (including double jumps). Setting it

  NES fails miserably in all reviewable categories,

  apart from the pack, however, is the strategic

  as though it were trying purposefully to soil the

  necessity of a shield, which blocks enemy at-

  Man of Steel’s storied heritage. Superman’s job

  tacks and projectiles. In addition, the game has

  here is to stop crime in Metropolis, culminat-

  a gorgeous introductory sequence and some

  ing in boss battles against Lex Luthor, Ursa,

  surprisingly sophisticated parallax scrolling.

  Non, and General Zod. Superman can jump,

  While working his way through the seven levels

  NINTENDO NES

  187

  of forests, castles, and dungeons, the warrior

  T&C Surf Designs: Wood & Water Rage

  will get the opportunity to use four types of

  PUBLISHER: LJN. DEVELOPER: Enteractive.

  magic: bullets (from a cane), flash attacks, fire-

  Sports/Skating/Surfing, 1 or 2 players (alter-

  balls, and bombs. Killing certain enemies in-

  nating). 1988.

  creases experience points or releases health po-

  T&C Surf Designs: Wood & Water Rage

  tions. Similar to: Trojan (NES).

  puts players in the role of Joe Cool or Tiki Man,

  skateboarding down the street, scoring points

  Swords and Serpents

  by jumping ramps, grinding along guard rails,

  PUBLISHER: Acclaim. DEVELOPER: Interplay.

  and jumping on turtles and toy cars. Hazards

  First-Person Role-Playing Game, 1, 2, or 4

  include cracks, rolling oil drums, baseballs and

  players (simultaneous). 1990.

  more. The surfing part of the game lets play-

  In Swords and Serpents, a party of one, two,

  ers, as Thrilla Gorilla or Kool Kat, brave the

  or four players must brave a 16-level dungeon

  Big Wave Encounter, trying to stay up on the

  filled with monsters, weapons (swords, staffs,

  board while collecting bananas. The Tony

  daggers, and the like), magic spells (such as heal,

  Hawk Pro Skater series for the PS2 and other thunder, flash fire, stun, and flight), armor, and

  modern consoles has made Wood & Water Rage

  more. The objective is to recover the treasures

  feel hopeless outdated (certain genres age bet-

  of the fabled Ruby Warrior and defeat an evil

  ter than others), but the game is certainly

  serpent that has been terrorizing the land. De-

  playable, especially for NES owners willing to

  feating enemies via turn-based battles earns play-

  overlook redundant graphics and music. The

  ers experience and gold. Players can customize

  title of this game refers to surf board retailer

  their own heroes or use the pre-generated party

  Town & Country Surf Designs.

  consisting of three character classes: warrior,

  thief, and magician, each rated according to

  Taboo: The Sixth Sense

  strength, intelligence, agility, hit points, and

  PUBLISHER: Tradewest. DEVELOPER: Rare. For-

  magic points. Zoom tubes let players retreat

  tune Teller Simulator, 1 player. 1989.

  quickly to places they have already been, and

  Taboo is a nonsensical, slowly paced tarot

  an auto-mapping system helps gamers track

  card “game” in which players enter their name,

  their progress. Similar to: Wizardry (NES).

  birth date, gender, and a question about the

  future. An oracle then gives the player a 10-

  T&C Surf Designs: Thrilla’s Surfari

  card reading, which consists of such vague an-

  PUBLISHER: LJN. DEVELOPER: Sculptured Soft-

  swers as “Your present position is a possible

  ware. Side-Scrolling Platform, 1 or 2 players

  journey or travel or a need to flee from reality”

  (alternating). 1992.

  or “Your near term goal or destiny is influenced

  The sequel to T&C Surf Designs: Wood &

  by great determination.” After the final card

  Water Rage, Thrilla’s Surfari abandons the exhas been revealed, the computer will give the

  treme sports angle of the first game in favor of

  player lucky numbers. The screen depicts text,

  platforming action. As Thrilla Gorilla, players

  cards, and simple static images.

  must skateboard (or surf, depending on the

  level) through lush, beautifully rendered jun-

  Tag Team Wrestling

  gles of Africa. Locales to traverse and obstacles

  PUBLISHER: Data East. DEVELOPER: Data East.

  Sports/Wrestling, 1 or 2 players (simultane-

  to jump over include rivers, deserts, waterfalls,

  ous). 1986.

  oceans, trees, logs, boulders, and more. Stan-

  dard enemies, such as electric eels, rhinos, and

  Based on the 1984 Data East arcade game

  cobras, can be jumped on, and players can

  (but with simplified graphics and a few miss-

  throw coconuts at the bosses. This is a fast and

  ing moves), Tag Team Wrestling was the first fun game with gorgeous graphics, cool music,

  wrestling title for the NES. The game is dated,

  high jumps, and responsive controls. It wears its

  as evidenced by its odd (if workable) control

  age extremely well.

  technique. Once a wrestler has grabbed his op-

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  CLASSIC HOME VIDEO GAMES, 1985–1988

  ponent, the player must quickly cycle through

  addition to shooting air pirates, Baloo must

  a list in order to select the desired move. Wres-

  avoid bubbles, baseballs, ghosts, falling steel

  tling moves include: body slam, drop kick,

  beams, and other obstacles. Levels include:

  body attack, back drop, neck hanging, back

  Over the Sea, Baseball Stadium, In the Stormy

  breaker, flying headbutt, ring post, sasori

  Sky, Haunted House, High Above the City,

  gatame, western lariat, brain buster, and enzui

  Mining Tunnels, Jungle Junket, and Snowy

  giri. By leaving the ring, wrestlers can acquire

  Alps. Hidden bonus rounds feature Kit Cloud-

  weapons. Wrestlers low on energy or caught in

  kicker riding his airfoil, popping balloons, and

  an unbreakable hold can call on a partner for

  flying through fruit. Much different than the

  help. The elevated view of the non-scrolling

  Genesis and Turbografx-16 games of the same

  ring is from the side.

  name, which are primarily platformers.

  Tagin’ Dragon

  Target: Renegade

  PUBLISHER: Bunch Games. DEVELOPER: Sachen.

  PUBLISHER: Taito. DEVELOPER: Software Cre-

  Maze, 1 or 2 players (simultaneous). 1990.

  ations. Side-Scrolling Combat, 1 player. 1990.

  Viewed from overhead, Tagin’ Dragon is

&
nbsp; The sequel to Renegade (NES), Target:

  old-school all the way, with gamers essentially

  Renegade has a more conventional control

  playing tag with a bunch of dragons (hence the

  scheme than its progenitor, and a few interest-

  odd title). Players guide their dragon around a

  ing features have been taken out, including the

  series of timed, Bomberman-like mazes (each

  ability to throw enemies and punch them while

  marked by square-shaped bushes, permanent

  they are down. The motorcycle riding action

  blocks, time zones, and ice zones), trying to

  and two-player mode have been removed as

  bite the tail of the other dragon(s) in the maze

  well. Redundant gameplay consists of kicking

  while avoiding getting bit. Time zones are

  (including flying kicks and foot sweeps) and

  lethal if stayed in too long while ice zones make

  punching gangsters, bikers, thugs, and other

  the player’s dragon go faster. Grabbing a magic

  bad guys. As in the superior Double Dragon,

  lantern clears out the bushes to reveal bonus

  players can knock knives and other weapons

  items (for extra points) while snatching up eggs

  out of enemy hands and use them. There are

  gives players extra lives. Modes of play include:

  seven different battlegrounds spread over five

  Player vs. 3 Dragons, Both Players vs. 3 Drag-

  areas: Parking Garage, Downtown, Park, Up-

  ons, and Player vs. Player. Similar to: Jungler

  town, and Pig Pen (a gang hideout where Rene-

  (arcade, Arcadia 2001), but not as good. Unli-

  gade must face his archenemy).

  censed.

  Tecmo Baseball

  TaleSpin

  PUBLISHER: Tecmo. DEVELOPER: Tecmo. Sports/

  PUBLISHER: Capcom. DEVELOPER: Capcom.

  Baseball, 1 or 2 players (simultaneous). 1989.

  Side-Scrolling Shooter, 1 player. 1991.

  Although not as famous as its football

  One of the lesser Disney-based Capcom

  counterpart ( Tecmo Bowl), Tecmo Baseball is a games, TaleSpin puts Baloo Bear at the helm of solid rendition of America’s favorite pastime.

  his flying Mini Sea-Duck. The Sea-Duck is an

  The game can be played in Standard or All-Star

  unusual vehicle for a side-scrolling shooter in

  mode, and with or without the DH rule. The

  that it can hover, fly upside down, and turn

  behind-the-pitcher viewpoint allows for large

  around, which is useful for backtracking and

  players, and, like most baseball video games,

  grabbing items, some of which are revealed by

  the perspective changes to overhead once the

  shooting balloons, walls, clouds, and buildings.

  ball has been hit. Pitchers can select from four

  Initially, the Sea-Duck can only fire one can-

  different throws: normal, fast ball, curve ball,

  nonball at a time, but collecting money bags

  and breaking ball. There are 14 squads (for a

  earns cash for purchasing rapid shots (as well

  total of 280 players), each named after a U.S.

  as extra lives, armor, speed, and continues). In

  city, but player names are generic. Other features

  NINTENDO NES

  189

  include: bunts, steals, tagging up, pinch hit-

  Tecmo NBA Basketball

  ting, and relief pitching. Includes password fea-

  PUBLISHER: Tecmo. DEVELOPER: Tecmo. Sports/

  ture and voice effects. Followed by: Tecmo

  Basketball, 1 or 2 players (simultaneous). 1992.

  Super Baseball (Genesis, SNES).

  Though less well-known than Tecmo Bowl,

  Tecmo NBA Basketball is a features-rich hoops Tecmo Bowl

  title with equal parts simulation and arcade-style

  PUBLISHER: Tecmo. DEVELOPER: Tecmo. Sports/

  action. Viewed from an elevated side-view per-

  Football, 1 or 2 players (simultaneous). 1989.

  spective, the five-on-five gameplay includes: all

  Many gamers consider Tecmo Bowl to be

  27 NBA teams of the era; battery-backed team

  the first truly great football cartridge. Though

  and player statistics; callable offensive plays;

  it lacks a number of realistic features, such as

  and 324 players, including Larry Bird, Michael

  fumbles, onside kicks, and touchbacks, it does

  Jordan, David Robinson, Charles Barkley, and

  offer fun, fast-paced action and detailed, nicely

  other greats, each rated according to speed,

  animated graphics. Controls are simple, and

  jumping, stealing, blocking, shooting range,

  each of the game’s 12 teams is given four dif-

  and stamina. The game also features time-outs,

  ferent plays to run. The teams are based on

  overtime, injuries, fouls, substitutions, and

  their NFL counterparts, but lack mascot names,

  much more. Game modes include: Preseason,

  and rosters include such stars as Dan Marino,

  Regular Season, and All Star Game. Double

  Jerry Rice, and John Elway. When compared

  Dribble remains the most fondly remembered

  to its 1987 arcade counterpart, Tecmo Bowl for basketball title for the NES, but Tecmo NBA

  the NES has a number of differences, includ-

  Basketball, despite heavy flickering, deserves ing nine-player teams (as opposed to 10) and

  some degree of recognition. Followed by:

  the lack of a jump button (though players can

  Tecmo Super NBA Basketball (Genesis, SNES).

  break tackles and make diving tackles). Also

  released for the Game Boy. Followed by: Tecmo

  Tecmo Super Bowl

  Bowl II (arcade) and Tecmo Super Bowl (NES, PUBLISHER: Tecmo. DEVELOPER: Tecmo. Sports/

  Genesis, SNES, PlayStation).

  Football, 1 or 2 players (simultaneous). 1991.

  Tecmo Super Bowl improves upon the al-

  Tecmo Cup Soccer Game

  ready great Tecmo Bowl with better graphics

  PUBLISHER: Tecmo. DEVELOPER: Tecmo.

  and more plays (including offensive and defen-

  Sports/Soccer, 1 player. 1993.

  sive playbooks). There are 30 players per team,

  Unlike the more popular Tecmo Bowl,

  each rated according to speed, power, and other

  which put Tecmo on the proverbial map, the rel-

  attributes. Gamers can experience the entire

  atively obscure Tecmo Cup Soccer Game eschews 1991 NFL season using any of the 28 NFL

  standard sports action in favor of something al-

  teams. Other features and options include:

  together different: a sports RPG, complete with

  Coach vs. Coach mode, Pro Bowl games, coin

  storyline (involving the son of a famous soccer

  tosses, substitutions, the ability to break tack-

  player) and the leveling up of characters. Such

  les, and more. Unlike Tecmo Bowl, which con-

  soccer staples as dribbling, shooting, passing,

  sists of nine-on-nine action, Tecmo Super Bowl

  stealing, and penalty kicks are included, but they

  lets each team field 11 onscreen players (with

  are selected from text-based menus on the bot-

  some minor flickering and zero slowdown). In-

  tom half of the screen and displayed via cut
-

  cludes battery backup. Followed by: Tecmo

  scene-like animations on the top half of the

  Bowl II: Special Edition (Genesis, SNES), Tecmo screen. The game includes two modes of play

  Bowl III: Final Edition (Genesis, SNES), and

  (National Tournament and Tecmo Cup), 12 dif-

  Tecmo Bowl: Kickoff (Nintendo DS).

  ferent teams, and 18 different characters. Based

  on the Japanese anime series Captain Tsubasa

  Tecmo World Wrestling

  (which was what the Famicom version of the

  PUBLISHER: Tecmo. DEVELOPER: Tecmo. Sports/

  game was called). Includes password feature.

  Wrestling, 1 or 2 players (simultaneous). 1990.

  190

  CLASSIC HOME VIDEO GAMES, 1985–1988

  Thanks to an involving control scheme,

  include Frosty the Hitman, Roadkill Rodney,

  more than 30 graphically impressive moves

  Stone Warriors, Foot Soldiers, and more.

  (pile driver, shoulder throw, power slam, and

  Gameplay is somewhat similar to Double

  the like), and the ability to train (by pressing the

  Dragon, with players running, jumping, and

  A button rapidly) between matches to gain

  attacking (with katana blades, sai daggers, nun-

  strength and endurance, Tecmo World Wrestling

  chakus, or a bow, depending on the turtle se-

  is an influential game that fans of the sport

  lected) their way through seven levels, includ-

  should enjoy. Ten fictional wrestlers are avail-

  ing Snowy Central Park, Time Square, and the

  able, and players can climb ropes, slam their

  SoHo Sewer System. TMNT II is less varied

  opponent’s head into posts, pick up their oppo-

  than TMNT for the NES (which was not based

  nent, and fight outside of the ring. Unfortu-

  on an arcade game), but more enjoyable.

  nately, there are no tournament or tag team

  modes.

  Teenage Mutant Ninja Turtles III — The

  Manhattan Project

  Teenage Mutant Ninja Turtles

  PUBLISHER: Konami. DEVELOPER: Konami.

  PUBLISHER: Ultra Games. DEVELOPER: Konami.

  Side-Scrolling Combat, 1 or 2 players (simul-

  Side-Scrolling Combat/Adventure, 1 player.

  taneous). 1992.

  1989.

  As with the first two games in the series,

  Based on the pizza-loving heroes of comic

  the excellent TMNT III lets players control each book, movie, and cartoon fame, TMNT for the

  of the famous ninjitsu-trained, anthropomor-

  NES lets players select from any of the titular

  phic turtles. However, this time out they each

  tortoises. Michelangelo wields nunchakus;

 

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