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Oblivion's Crown

Page 66

by M. H. Johnson


  Potion Formulas Learned

  Basic Restoration (Jordia) / Cure-all (Rank 2 Expert - Jordia) / Greater Regeneration (Rank 1 Expert - Jordia)

  Greater Skills Learned

  Greater Alchemy Rank 4 (Specialization: Elemental Infusions)

  Meta-Magic Feats: Stabilization Rank 4 / Spellboost Rank 3 (175% Potency for 225% cost) / Psiboost Rank 3 (150% Potency for 175% cost) / Fast-Casting Rank 2 (Spells & Wards can be instantaneously cast. 90% Additional cost for every second shaved off normal casting time.)

  Personal Resonance Mastery Rank 10 (PRM Mastery achieved! Zero mana radiation! -5 mana cost to all spells. Stat boost, regeneration, & superior arcane protection; degree dependent upon realm inhabited.)

  PRM Specialized Skill – EM Mastery Rank 7

  PRM Specialized Skill – Enhanced Regeneration Rank 4 (PRM Regeneration = Mana Regeneration!)

  Greater Oathbinding Rank 5

  True Artificer Rank 4 (Psiblade repair mastery achieved!)

  Jordian Magical Arts Learned

  Creation - Rank 4

  Destruction - Rank 4

  Manipulation - Rank 4

  Transformation - Rank 4

  Earth - Rank 4

  Fire - Rank 4

  Air - Rank 4

  Water - Rank 4

  Healing - Rank 3

  Corpus - Rank 3

  Herbam - Rank 3

  Time - Rank 2

  Mentem - Rank 4

  Blood Magic - Rank 3

  Mana Manipulation - Rank 3

  Conjuration - Rank 3

  Warding - Rank 3

  Necromancy - Rank 3

  Jordian Spells Learned

  L 20 Firestream (5 Mana)

  L 30 Explosive Retribution (12 Mana) – Must save against Oblivion when casting.

  L 5 Condensation Collection (0 Mana)

  L 1 Stoneflow (0 Mana)

  L 20 Dwarven Catalyzation (8 Mana)

  L 20 Automative Folly (15 Mana)

  L 40 Plentiful Bounty (Greater Ritual) (60 Mana)

  L 50 Greater Plentiful Bounty (Master Ritual) (120 Mana)

  L 20 Ice Spear (Adept Rank) (6 Mana)

  L 20 Burning Light (5 Mana to cast, 0.5 per minute to maintain)

  L 20 Fencer's Fire (12 Mana to cast, 0.5 mana per second to maintain) - Stabilization check required, or weapon bursts!

  L 10 Lesser Power Manipulation (Cost: Size-dependent)

  L 20 Dominion Catalyzation (6 mana) - High PRM needed, or short out what you’re trying to fix!

  L 30 Greater Dominion Catalyzation (Mastered: Reduced Cost - 15 mana per minute of repairs. High PRM needed.)

  L 10 Water Spout (3 Mana)

  L 20 Haste (8 Mana to cast, 0.25 mana per second to maintain)

  L 30 Lockburst (32 Mana)

  L 20 Searing Cleanse (12 mana)

  L 30 Season's Binding (Adept Rank - 30 Mana) – Bones heal 1 season in 1 day. Extreme pain.

  L 30 Season's Mending (Adept Rank - 30 Mana) – Tissues heal 1 season in 1 day. Extreme pain.

  L 30 Woodshaping (Cost: Variable) – All plants in a 10-yard radius to warp and grow in whatever way you see fit!

  L 50 Cure-all with a citywide radius. (Master Ritual) – Save an entire city’s worth of critically ill people, but at a terrible price! - Cost to cast: 143 Mana and 3 Vitality. Note. City must be immersed in a highly potent electromana field. (Critical failure risk reduced to 5% - you walk the Path of Kings!)

  L 50 Starfall (Mastered: Reduced Cost - 48 Mana & 48 Health) – Summon a meteor from the heavens, anywhere within your territories! Blast radius will cause Titanic damage to everything within a 5-yards radius, Catastrophic within a 10-yard radius, and Critical within a 20-yard radius!

  L 40 Valorius Disjunction (60 Mana) – Rupture enemy artifacts. Spell shields will not counter.

  L 50 Greater Valorius Disjunction (90 Mana) – Rupture Sigils, Traps, Greater & Lesser Wards, and enemy artifacts.

  L 35 Ice Storm (33 Mana) – Unleash 1 dozen Ice Spears at once!

  L 20 Lesser Healing (5 Mana) – Heal 1 Lesser Wound and 1 Health per second for 60 seconds.

  L 40 Greater Abomination Binding (Adept - 48 Mana) – Contest of skills to bind L40 or lower Abominations or Undead.

  L 40 Greater Abjuration (75 Mana) – Contest of Skills to Abjure any Abomination or Undead.

  L 40 Greater Warding (75 Mana) – No Undead/Horror/Magic effect Level 40 or under may enter. Caster can only use Conjuration/Necromancy across his own ward. Mortals must save vs Oblivion to cross.

  L 30 Summon Spirit Mount (21 Mana) – This spell will summon a loyal tireless steed far faster than any living horse! This loyal mount is fully aware with a personality similar to the caster’s own. You can summon an unlimited number of mounts!

  L 30 (Warped) Reaver’s Kiss (Mastered: Improved Combat Casting - 8 Mana) – 12 Health & 6 Stamina/Mana/Psion transferred from target to caster for 20 seconds. Normal wards won’t resist. Spell stacks!

  L 45 Season’s Restoration (Mastered: Reduced Cost, Reaver penalties negated. - 43 Mana) – This Time-based healing spell instantly sterilizes all wounds. All physical injuries benefit from the equivalent of an entire season’s worth of healing inside a regeneration vat in a single hour, so perfect recovery is possible! Thanks to Healing school prerequisite, both traumatic brain injuries and all forms of neurodegeneration can be healed with cognitive facilities fully restored, given sufficient castings!

  Note: Each casting will age the target up to 1 season, though the efficacy and speed of healing can be significantly enhanced when used in conjunction with healing potions, allowing for truly miraculous results. (Warning! Cost increases drastically if major portions of the brain or body have been destroyed. Perception check needed to spot mortal injuries beyond your ability to heal. If cost exceeds caster’s mana, caster will suffer cardiac arrest!)

  L 70 Greater Druidic Resurrection Ritual. (Mastered or no, don’t even think about casting this spell!)

  Level 8 Overlord

  (2 Tiers Shadow & 3 Tiers Magic & 3 Tiers Arcane Reaver = +3 Strength / +3 Vitality / +3 Finesse / +5 Quickness / +5 Perception / +2 Luck / +6 Willpower / +3 Scholarship)

  Territory Enhancements – You can purchase up to Tier 5 cloaking and Tier 6 arcane improvements for your territories.

  Basic Danger Sense – Sometimes you get that split-second warning that makes all the difference.

  Enhanced Shadowmind Tier 2 – You can now slip into Shadowmind 20% faster, and are 50% less likely to be pulled from Shadowmind when casting spells.

  Potent Magus Tier 3 – Your spells are 30% more powerful & 30% faster to cast! You have 30% reduction to spell disruption and critical failure! (Certain spells cast in combat conditions always have 5% risk of failure.)

  Blood Reaver Tier 3 – Blood, Death, and Necromantic magics are 60% more effective and 30% cheaper to cast. All destructive magics are 30% more effective. (All bonuses stack with Potent Magus.).

  Death’s Kiss Tier 3 – Every foe who falls to your spell, blade, or Psionic power shrivels to dust as you claim their life force for your own! You instantly heal 9 wound tiers and 30% of your maximum Health/Stamina/Mana/Psion with every foe you kill!

  Song of Battle Tier 3 – The killing fields are your friend! You heal an additional 15 points of Health/Stamina/Mana/Psion per second whenever you find yourself upon the field of battle, engage in melee combat, or use magic or psionics at close range! Dark rejuvenation continues for 30 seconds after last foe has fallen or all enemies have fled from your sight!

  Dark Legend Tier 3 – Some legends never die. Survival has been boosted a total of 150 points!

  Overlord Rituals – Transcendent Level Spells. (Must walk the Path of Kings to cast.)

  Halcyon Restoration – Whenever you purchase or claim a new territory that once held facilities or wonders of interest, you can invest territory points to bend fate itself to your calling! Secrets once lost will be discovered once more. A single point can avert catastrophic disaster of even
citywide magnitude in the present. You can also restore at least 2 tiers worth of a lost wonder's properties or a destroyed facility's rank per point spent. Only territory points derived from territories connected by geography or gates can be used for this purpose!

  Greater Salvation – Deliver your people from hardship and woe. Up to 10 loyal citizens who receive this blessing shall enjoy days miraculously free of illness or mishap while living upon your lands until they die of old age or make use of a rejuvenation vat. Every point spent increases number affected by a factor of 10.

  Sacred Oath – You can bind an entire territory’s worth of citizens to a Greater Oath of your choosing. Those unwilling to swear will leave before the next full moon. If your oath is too onerous, you will soon find your territory free of productive citizens! Cost: 1 territory point.

  Meteor Storm – For one territory point, you can unleash a meteor anywhere you wish upon any territory you own! Like Starfall, only bigger! Meteor quantity increases by one order of magnitude for every additional point spent.

  Greater Mana Warping – Cost to cast: 6 territory points. All spells have double efficacy and critical failure risk in any territory with Greater Warping in effect! All arcane energies are recovered at threefold normal rate. All conjurations and summonings can survive on background electromana radiation indefinitely. All high frequency energy emissions that are not already arcane in nature are converted to arcane emissions and absorbed within the field. All Arcane Resources will enjoy a three tier increase in quality. Arcane research will proceed 50% faster, with double standard risk of catastrophic failure. Dominion tech fails utterly within the area of effect of Greater Warping. Only dwarven melee weapons, armor, and masterwork equipment will work as intended. Increased fertility and environmental effects equivalent to Haunting Luminescence in effect. Note. Greater Mana Warping ritual can only be cast upon territories linked by gate or geography to other areas already under the effects of this, the greatest of all Mystic rituals.

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  Condensed Dominion Matrix

  Overlord Rank 8 (80% bonus to one aspect of soul-linked territory attributes per level. Earn 10 territory points for every fresh territory claimed and for every new rank each territory gains. Territory points can be used to enhance your territories and buy awesome territory perks! Who says controlling the destinies of millions can't be fun?)

  Territories Claimed: 9

  Lesser Territories: Highblood Province / Greengrove Province / Terrance Province (Greater Mana Warping) / Ormur Province / Avarum Province (overlaps Stridborg)

  Greater Territories: Blackenthorp Province / Falinnborg (+80% luck) / Stridborg (Bastion status achieved!)

  Lynchpin Territories: Falinnlund (+80% Luck: Affected by Greater Mana Warping: all neutral territory between Falinnlund, Ormur, and Greengrove has been claimed! Bastion Status achieved: Only neutral or benevolent spirits will spontaneously take corporeal form.)

  Key Terran Territory Resources: Tier 5 Research Facility (+80%) / Tier 10 Arcane Academy (+80%)/ Tier 3 Elementium & Altersian Crystal & Silbion Reserves / Tier 5 Alchemical Garden / Tier 5 Fungal Grove / Tier 6 Agricultural Facilities / Tier 6 Manufacturing Facilities (+80%) / Tier 5 Mining Facilities / Tier 7 Mercantile Facilities

  Key Dwarven Territory Resources: Tier 5(8) Elementium Mine / Tier 5 Ancient Faerie Refinery / Tier 7 Grove of Knowledge / Tier 5(8) Mushroom Grove / Tier 5 (8) Alchemical Garden / Tier 5 Agricultural Facilities / Tier 10 Valorium Mine / Tier 7 Elementium Mine / Tier 10 Manufacturing Facilities / Tier (Undefined!) Research Facilities / Tier 10 Starship building Facilities (+80%)

  Unspent territory points: 15

  Unclaimed Territories Attuned to: Wildlands (Lesser Attunement)

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  Tactical Dominion Submatrix

  Ward: +6% Defensive bonus to all units and enhancements within your territories!

  Assault: +5%(8) = 40% bonus to all offensive maneuvers for up to 32 party members or soldiers under your command.

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  Thank You

  Thanks again for checking out my series. I know finding the next great novel is a passion for many of us, and I thought I’d share a couple of authors I really like.

  If the idea of battling super criminals with beautiful sidekicks and earning the grudging respect of a world that had been all too eager to lock you away sounds like a fun read to you, then I recommend checking out Ex-Superheroes: A Superhero Harem Series by A.J. Markam. It’s an awesome high-octane adventure that kept me reading when I should have been writing!

  If the idea of cheating death and gaining immortality in a hyper advanced virtual reality game appeals to you, then definitely check out Arcane Kingdom Online: The Chosen by Jakob Tanner. Not only is it a race against time to become successfully uploaded before a zombie virus turns Clay Hopewell into a living corpse, but the entire outside world’s under threat, and if Clay can’t figure out the ins and outs of this fantastic new world, his second life might be very short indeed.

  And if you’re looking for epic LitRPG with a classic feel, then I highly recommend Phoenix Grey’s The Realm Between: The Curse. A programmer suffers what should have been a catastrophic accident, only to find himself with a second chance at life where he can adventure, explore, and level up! And if he gets strong enough, he might just find his way back home again.

  For those of you interested in chatting with other GameLit readers and writers, I’d like to recommend the Facebook group GameLit Society. Founded by Blaise Corvin, the author of the highly enjoyable Mitigating Risk series, it’s a great place to hang out, connect with authors and fellow readers, and find out all about your next great read!

  Several smaller LitRPG Facebook groups also filled with wonderful readers passionate about the genre (where I myself pop by pretty much daily) include:

  https://www.facebook.com/groups/LitRPG.books

  https://www.facebook.com/groups/litrpgforum

  Additional Links

  To learn more about LitRPG, talk to authors including myself, and just have an awesome time, please join the LitRPG Group.

 

 

 


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